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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2006
Location: Paris
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hi all
i hope someone could help me with this. i installed IUB 1.02 and now my deck gun seems to be broken. i can fire and hit ships but it doesn't seem to have any results. the ships don't burn or sink at all ... any idea?
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Undercover-S |
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#2 |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
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![]() ![]() I use IUb and have no trouble yet maybe I can help. To answer question I ask what type shells are you firing and what targets - best advice is aim below or at waterline of target. Also is this only happens with 88mm or 105mm also? ![]() |
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#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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New one to me.Read that hit points,sink ships.Answer should be of
interest. get new deck gun? ![]() Edit Just thinking RUB.Defaults incorperated in IUB.increase loading time & increase hit points,keep shelling.Recall perhaps 25-30 rounds of HE. |
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#4 |
Nub
![]() Join Date: Feb 2006
Location: Paris
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thx wolfram
im a bit newbie on SH3, so its a 88 mm gun... i tried several times to sink a ship with my deck gun, using armor piercing and high explosives ones... even tried to let my crew fire. i saw the shells arrives, saw the explosion, but no result or only a tiny fire... i maybe fire about 20 or 30 shots, no changes... before IUB, i could flame ship carriage just with a several shots and see the difference ( the ship started to burn then sink) well, i'll try to enable the IUB mod and make some test... thx
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Undercover-S |
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#5 |
Swabbie
![]() Join Date: Feb 2006
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I too have a problem with IUb. What is it with the ships they are all halve submerged.I was attacking convoy {ak13} and all the ships were halve submerged doing 7 knots the strangest thing ive ever seen.but apart from that IUB is a good mod.Oh nearly forgot
Large tanker x 2 (took 3 torps) Large gargo x2 medium cargo hit it with 2 torps and it travelled for about ten miles or so then sank ,and i missed medium tanker. ![]() ![]() ps this game is gonna get me divorced : ![]() AMD athlon 64 3000+ 1gb ram geforce 4 ti 4200 (i thinks its on its way out ) |
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Loaded ships normaly appear decks awarsh in heavy seas. Tankers for sure! OLD SALT
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#7 |
Swabbie
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thats ok then still the strangest thing ive seen
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#8 |
Weps
![]() Join Date: Dec 2004
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Yes IUb incorporates more realism like RUb has - reduced gun effect and increased reload time, ships take more damage also. But you can gun them down just takes more.
If you want to increase speed of reload - be sure of crew training/skill and use something like SH3 Commander mod - it has option to increase speed of reload. Otherwise if more IUb issues we can contact oRGy - he assembled the mod. g/l ![]() |
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#9 |
Stowaway
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IuB have RuB implemented in it.
So Basically you have weaker Shell Rounds and higher reload time. You can use SilentHunter 3 Commander to adjust the time of reloading (strongly recommended). The purpose of weakening the deck gun was to make it use only to finish a damaged ship. In WW2, German's submariners rarely used the main gun. They used it only for finishing a cripled ship. I can agree that it could be stronger in certain area such deck guns in later years. I saw myself firing at least 25 shells on a deck gun, which is rediculous. I think however that Hollywood Advanced Damage Mod correct this problem or NYGM damage mod fix that too, but i'm not sure I did not play long enough to see this. |
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#10 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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