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Old 05-07-08, 09:23 AM   #16
DeepIron
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Quote:
Originally Posted by Captain Vlad
If someone wants to tweak a mod for their own personal enjoyment, it's beyond me why anyone would care.
Now, if they start posting 'My Improved Version of Lurker's RSRD mod!' then I could see a problem. But no one here has done that.
I think part of the issue is this:

Quote:
was wondering if someone who knows their way around the files, if they could re-enable the Type XVIII and it's equipment.
basically I wouldn't call that a "personal usage" tweaking of the files... I'm not wanting to start a "tempest in a teapot" and I don't think the request was "mal-intended" but asking for help to mod another's work seems "inappropriate"...
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Old 05-07-08, 09:30 AM   #17
Wilcke
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Another point being that the campaign files are unique creations in SH4. The devs included the Editor and one can create original campaign files and load them and run them.

Its a great feature, that is bringing a lot of historical accuracy to SH4. I suppose it can also be custom tailored to whatever one would want in a campaign. As far as the rest of the topic, I have just gotten my last bill from our attorney and it ain't pretty so I am not even gonna open that "can of worms". In fact I cannot even recall what you guys were discussing......thats all.
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Old 05-07-08, 10:14 AM   #18
Captain Vlad
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Quote:
Originally Posted by DeepIron
I wouldn't call that a "personal usage" tweaking of the files... I'm not wanting to start a "tempest in a teapot" and I don't think the request was "mal-intended" but asking for help to mod another's work seems "inappropriate"...
I still disagree. Note that this opinion is from someone who has no clue how to begin to modify a game beyond a very basic level, and would certainly require the help if he wished to tweak his own game in a similar fashion.

We can't all be code monkeys.
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Old 11-05-10, 04:59 PM   #19
psyduck
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Quote:
I really like OM, especially how it changes the Indian Ocean from some congested superhighway to a real ocean. However, I do like the Type XVIII. I know it is about as realistic as having a nuc sub, but it is fun. I was wondering if someone who knows their way around the files, if they could re-enable the Type XVIII and it's equipment.
me too.
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Old 11-05-10, 06:40 PM   #20
Madox58
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Sometimes it might be better to start a new thread on the subject
rather then 'Necro' one as bitter as this one seems to have been.
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Old 12-27-10, 10:53 PM   #21
strykerpsg
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Gents, for my clarification, the Type XVII is not enabled in Operation Monsun Mod? I couldn't figure out why I was unable to select it. BTW, it did show on my OM menu, but when selected, had NO conning tower, looked sorta like an early nuc boat. Anyway, uninstall the OM mod to to use the Type XVIII? I just thougt it would be cool to have a deck gun the supplement a huge torpedo warload.

Matt
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Old 08-05-13, 08:07 AM   #22
Forensicman101
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Default Type XVIII in OM

It would be nice to be able to use the Type XVIII in the Atlantic Theatre of Operations. I've produced a mod that enables early start Type XXI and Type XXIII boats. I wonder if it would be possible to have a mod where the type VII boats were replaced by type XVIIIs.... Just as an interesting ahistorical "what if" type of game.
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