![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
I've got two buttons on my UI screen that enable orders for the two screws. I know they came from a mod, but I cannot find which one, nor how to use them.
Help! I have been through all my documentation, the mods listed in forum download section, and all mods topics -- no mention. Anyone know about this? I am guessing it is to conserve fuel, using one screw and stopping the other. How?
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() |
![]()
It's not a mod, it's a patch - Independent engine controls..
You can enable it using TDW's Generic Patcher.. also you have to enable it through the OptinsFileEditorViewer in the NewUIs..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() |
![]() Quote:
![]() When i stop engines, and ask for only one, my speed cursor doesn't respond as intented (yes again ![]() I sometimes have to even order back speed to get the cursor working again... So i'm not really fan of it for the moment ![]()
__________________
|
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() |
![]()
I think it's not your computer or something else on your end.. I think it's something wrong with the code in some new patches (perhaps electric engines ratio, don't know).. several people (not English speakers) complained me on this issue via PM.. unfortunately I can't test anything myself now and check it.. I think it's electric engines patch because they said that everything was fine on the surface and all the errors happened submerged..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]() ![]() I will report soon results surfaced/submerged without patch ![]() (btw, had to deactivate them, because each time i dive, hence auto switching on electrics, speed is always dropping 1 knukle down and do not respond correctly anymore)
__________________
|
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() |
![]() Quote:
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
Nevermind, i'll post my last test with separated engine
![]() So first, electric patches activated or not, i have the same issue ![]() Surfaced or not, it's the same too. Then, only my right propeller is working correctly! BUT rpm gauge is inversed ![]() I have right propeller engaged, and it's left rpm gauge working (the red one). Each time i activate left propeller (the green rpm gauge is working!), but my speed cursor is not responding at all (as well as big knukle gauge in main room), even though the speed is well running...and left propeller turning. Also, i can't stop speed. I have to engage both propellers, then order whatever speed, then clic on 0 to make it respond again. Note that with both prop submerged at very slow speed ahead, i'm running 1.5 knot at 800 rpm both gauges...while with only one prop engaged, speed drop to 1.1 knot and still 800 rpm on one gauge. Interesting for the least, if i COULD BE SURE noise signal dropped as well, so destroyers have more difficulties to hear me! Otherwise, completely useless imo... Would be interesting to test if destroyers have more difficulty to find us running only one propeller...
__________________
|
![]() |
![]() |
![]() |
#8 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Thanks guys for the prompt replies and info.
Not being a modder myself, I hesitate to alter things I don't understand. However... Quote:
Maybe using that would help in testing the problems with the single engine patch (s). Maybe something also in multiplayer mode, from the convoy commander role, could help. I've never played the game in MP mode, so that was just a random thought.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() |
![]()
Hey have to test this idea! ...and have to reactivate the radius detection stuff btw, to see if something is reduced when running one engine
![]()
__________________
|
![]() |
![]() |
![]() |
|
|