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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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YYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS S!!!!!!
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#32 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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Arent these fixed by RuB or HT???
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#33 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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#34 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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What about Off-set Instruments Fix.... ?
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#35 |
Stowaway
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Das CA's Fix
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#36 |
Gunner
![]() Join Date: Apr 2005
Location: La Spezia Italy
Posts: 93
Downloads: 3
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OK call it "THE FIX" mod!!
Cause this is "the fix" nothing less! ![]()
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis". Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers ![]() |
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#37 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Fixed some more bugs (updated first post list)...
The type II is definately cursed. It has the most problems out of all the uboats. I think most of the problems are caused because the type II is the only model that has the Radio Room interior combined with the Command Room interior. Several items are either left out or partially there. For example, the speed telegraph in the sonar room had completely wrong info for its display values and a totally wrong command. I had to clone part of it from another interior and now its works. I can tell the devs were really in rush; there were several typos and incorrect values. We're getting there.... Next to do: -Finish up with the type II bugs -Locate where the dive plane gauge data is -I want to try to fix the "mirrored radar" problem. I have an idea of what could be causing it. -CA |
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#38 |
Stowaway
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CA,
Does these fix will be made into the Data folder or it need to be fixed via the dll? |
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#39 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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#40 |
Stowaway
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Okay, confession time...i've never noticed these abnomalies. I just use the instrument panel on the bottom of every screen. Are you guys playing the game in a different manner than me ? Please let me know because i'd hate to think i'm missing out on some immersion.
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#41 | |
Stowaway
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#42 | ||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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![]() @ Redwine: Good news, I located the dive plane gauge values. I can now edit them via the .sim file so no need for a solution via texture. Even though you explained it to me before on how they should operate I have confused myself. I am going to make a post in a little bit with a pic and some questions so we can clear this up. -CA |
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#43 | ||
Stowaway
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thx |
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#44 | |||
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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It should not be a problem though, because no mod that I know of changes the interior .sim files (except my 400m depth gauge mod). Any future modding to those files can use my version as a starting point since its basically the vanilla v1.4 minus the bugs. Kinda like what sergbuto did with his reflection files. Lastly, if you really need to know the difference between files I recommend a really good program: Compare It! -but dont use it for editing hex files. I just use it for comparison. It does work great on any text based editing though. For hex editing I recommend WinHex, best payware hex editing program IMO. -CA |
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#45 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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They only need to have the narror pointers both to the same direction, to bow. Then we can adjust textures so, the dial scale must be under the narrow portion. To see how they woks, jus go to internal view, go to free camera, go near the instruments and order crash dive ...... then periscope depth, crash dive.... periscope depth. You will see their behaviour. About the .sim file, there was only two mods i can remember had modfied this files, the Type XXI Battery Fix and the Type IXD2 Torpedo Loading Flickering Screen Fix. So good if you can make the mod over those file...... to avoid a manual editing ...... If i am not wrong Sergbuto Reflections Fix do not touched .sim files, it touches .dat files. ![]() ![]() |
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