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06-25-13, 10:31 AM | #46 |
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* BMP Medic
* MAN 10t GL supply truck
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06-25-13, 05:35 PM | #47 |
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* T-62 now crewable (with rudimentary stations).
* T-64
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Last edited by Skybird; 06-27-13 at 11:19 AM. |
06-27-13, 11:18 AM | #48 |
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* Unimog Medic
* Unimog Supply * Unimog troop transport Unimogs have driver and TC (+MG) stations to crew. * Wisents now automatically towing broken down vehicles (via script in planning screen) * Lemur RWS screen now having variable depth of focus * Infantry now having access to RWS MGs that can be set up and controlled from some distance away (a bit like the sentry guns in Aliens)
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06-28-13, 07:48 AM | #49 |
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* Leopard-2A5A1
* Leopard-2A5A2-DK No further new vehicles are to be expected in 3.0, says eSim.
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07-05-13, 10:41 AM | #50 |
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The prices and new license models have been published.
The normal dongle license update will cost 40 $US. New license models that do not need a dongle are being introduced. These are time-limited and bound to the hardware (they cannot be transporeted to another system). Details here: http://www.steelbeasts.com/sbforums/...ad.php?t=19375
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07-07-13, 04:59 PM | #51 |
Commodore
Join Date: Mar 2007
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SBPro PE current and future players - don't forget to add a small fortune for new super-monster PC able to run smoothly Steel Beasts Pro 3.0 new game engine with shadows enabled!
http://www.steelbeasts.com/sbforums/...ad.php?t=19357 Last edited by Gorshkov; 07-07-13 at 05:17 PM. |
07-08-13, 08:56 PM | #52 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Gorshkov, my current computer can run the game on mostly high marks judging by the performance post you put up. I'm not worried.
Sky, been following this, getting really excited, especially at the 40$ license
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07-09-13, 07:40 AM | #53 |
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Slow news currently.
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07-14-13, 06:55 AM | #54 |
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It got indicated that there is a simple "campaign" option implemented now, it combines several preset missions in a linear fashion through which the player progresses in kind of an event tree. They call it "operations".
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07-15-13, 03:48 PM | #55 |
Ace of the Deep
Join Date: Apr 2007
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please tell me one of them will be the Leopard1A4, and playable
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07-15-13, 05:53 PM | #56 | |
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Quote:
Main Post # 1, at the end: vehicle list. There are five Leopard-1s: Leopard-1A2 Leopard-1V Leopard-1A5GE Leopard-1A5DK Leopard-AS1 The first two are apparently not crewable. The latter two are. 1A5DK has a 3D interior: screenshots here: http://www.steelbeasts.com/sbforums/...Leopard_1A5-DK. I do not know about the 1A5 German, it is newly arriving. Maybe crewable, since it is so close to the Danish version. Pics of the new Leo-1 in v3.0: page 8 (scroll down a bit) and 9: http://www.steelbeasts.com/sbforums/...7327&g2_page=8
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07-25-13, 10:53 AM | #57 |
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I picked up a post saying that the release has been delayed until Octobre. Found no official confirmation, though.
If it's true, than it is delaying in pure and original SBP delayed-release-tradition.
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07-25-13, 06:56 PM | #58 |
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They cleared it up a bit. They are working on bug squashing and say they are short to the end of that now. They then will see if certain more advanced particle effects could be implemented within just a couple of weeks. If it is more complicated and time consuming, then they will release the bug-squashed version "as is" without these effects, and probably soon, and these effects will be part of a later update. If they calculate the time needed for implementation to be limited, they will delay by those few weeks and then release it all in one pack, with these effects.
The words to note are "couple ofl weeks". So yes, it could become October or so indeed.
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07-26-13, 02:23 PM | #59 | |
Commodore
Join Date: Mar 2007
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Quote:
Really? This patch (sometimes called "an upgrade") costs about a half of price of original game. |
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07-27-13, 08:36 AM | #60 |
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First SBP-3.0 video, still nothing spectacular, illustrating just the new weather control options, and the transition of light conditions at different time sof the day, and weather.
Like other weather-related details in 3.0 mentioned before, this for the most currently is cosmetic only, a first implementation of a new feature. Will be adressed in more detail in the future.
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