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Steal Beasts Pro 3.0
They have started to announce small pieces of info about content of the coming major overhaul which will be released this summer, but just has been delayed by 1 month. I start to copy the news items as they come in over the coming weeks.
* Obviously, the graphics engine is a complete replacement as far as the environment goes. Now with moving sun, moving clouds, full day-night cycles. * Missions in progress can be saved, both online and offline. They will be saved as new scenario files. MP missions can be finished in SP. * 24 new playable weapon systems. * 4 old vehicles with new stations added. * 2 more old vehicles receiving what they called " major functional updates", one of which is the CV-9030 * more than 2 parties. Additional parties can be neutral civilians, or hostiles looking like civilians. * scripting to tow vehicles possible. |
Thank you Skybird, I will look here for the news on the new SB patch.
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One of these days.....
:dead: That game looks soooooooo awesome... It's just not in the budget.... |
Confirmed intention is to release more regular and detailed info from mid-May on, and they link that to the intention to start doing so 6 weeks ahead of the release.
Which would mark early July as the likely release date, if beta testing goes according to plan. Which it often does not, every SBP player knows. :) If I interpret some earlier indirect comments from some weeks ago correctly, the update is so substantial and voluminous (version number also jumps from 2 to 3) that this time the price will be higher than just the usual 25 dollars players got used to from the past two updates. |
* Mounting and dismounting of infantry now can be scripted. Waypoints and routes feature according options to toggle. This allows - amongst other things - for more control over infantry mounting or dismounting with their carrier on the move.
* Helicopters now indeed do land to release or pick up troops. They now can be scripted to land. * Minor sound changes (with a major sound update package planned for the second-next update). |
Confirmation was given that an unspecified number of new unspecified cold-war-era vehicles will make an appearance. Types not known so far.
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Ssnake (director of eSim) became more specific about how the option for civilian pedestrians functions. He explained that there are...
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From now on, ROEs to actually protect civilians will be a part of the SBP world. |
They have started to implement weather variables. However, this is a work in progress, and the animations for weather (rain) they will not get done until July. But the variables being calculated now and affecting projectile physics and drift of smoke screens, are:
* Dynamic change of visibility * Crosswind * Temperatures * Barometric Pressure Right now, temp and pressure won't do much. But it is being worked on. Completion, and weather animations will follow in a later update. |
Final price confirmed to be in the range of 25-50 bucks.
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Slow news currently, so maybe even minor bits are welcomed:
it is confirmed that in a release after 3.0, not only new sounds but surround sounds will get implemented. The basic engine for it already comes with 3.0, but then to no effect. I is preparatory for the later implementation of the new sound files. |
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FINALLY! After 7 years - by this screenshot I say it's formally confirmed:
* M1A2(SEP) finally playable! (before it only were the M1A1 and HP) This is great news for my taste, I really waited for this. I avoided the Abrams mostly, due to the inferior commander's position (compared to Leopard-2). Firecontrol also is inferior to the Leopard-2, but one can adapt to it with some practice. http://img607.imageshack.us/img607/5584/sepabr8.jpg |
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I assume that is the reason why they have smile price time for the full pack 2.6xx currently, which will last until the upgrade is released. |
More confirmation for the M1A2SEP: a whole gallery of screenies.
http://www.steelbeasts.com/sbforums/...2_itemId=17327 (To avoid confusion: the Abrams SEP has been included since quite some time, but was to be steered only from outside and with no firing control (AI used it in full, however), one could not crew it. Pics of the interior now prove that one now actually can board the vehicle). And watch picture No.2 - confirmed: * graphics engine now rendering shadows |
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It's not in the budget atm. I know you'll tell me that new games are 60$ and you go through your little equation....but I can't. This is a very awesome looking game...but I can't buy it sadly.:wah: |
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