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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2012
Location: fraserburgh
Posts: 104
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Fellow Kaleun's
I have a question for any (probably) all of you. See Pictures below. ![]() ![]() Now that is HMS Nelson, i came across her on my way home from a fairly profitable patrol and with only 3 eels left. As you can see i loosed them all at her and "scored" hits only for them to fail to detonate. It has happened to me in the past and i would not be surprised if everyone has suffered similar occurances. I am just interested to hear about other peoples experiences and whether they felt unlucky or annoyed. James |
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#2 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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at what angle would the impact be? if it is the angle of the picture deflections are a common thing.
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#3 |
Navy Seal
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At that angle the only chance for a detonation is by using the magnetic pistol. Impact pistols usually only work between 60-120 degree angle.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Sea Lord
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Neither unlucky nor annoying. Expected result under the conditions, especially if you are early war, when the torpedoes were execrable.
Or possibly lucky: If just one had detonated, done minimal or no damage, and alerted the RN to your presence, THAT would have been unlucky! |
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#5 | |
Eternal Patrol
Join Date: May 2012
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![]() but in all seriousness good point |
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#6 |
Helmsman
![]() Join Date: Jul 2012
Location: fraserburgh
Posts: 104
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They were all magnetic detonators. Was actually a bit of a snap shot as i was being harrassed by a destroyer in the area.
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#7 |
Grey Wolf
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Early in the war, the torpedoes were unreliable, especially the magnetic pistols. Impact pistols were just as bad at shallow AOBs. The magnetic pistols do not get reliable until mid-war. Impact pistols are only acceptably reliable with an AOB of 90 +/- 10 degrees. Your AOB looks about 40 degrees port, if I am reading the pic right. Dud City. Even if they hit, 3 eels may not be enough anyway, depending on your mods.
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#8 |
Navy Seal
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I should have added that they would have had to be keel shots.
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Watch Officer
![]() Join Date: May 2007
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unlucky and annoying!
I would have been furious ![]() ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#10 |
XO
![]() Join Date: May 2013
Location: KM AM99
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I am no experienced SH3 Kaleun, but in your situation, I wouldn't even bother. 3 torpedoes aren't enough for the target in question, and that would only result in an unavoidable very long (or short) cat and mouse game.
Personally, I think you were very lucky. When I get down to 3 or less torpedoes I just go home. Naturally, if a lone merchant crosses my path (or sails near), I graciously accept the offering. ![]() |
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#11 | |
Sea Lord
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BTW, when playing NYGM, a VIIB in 1939 only gets 4 forward and 1 aft - no reloads. RTB with 3 forward doesn't seem like a viable option in that case. ![]() |
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