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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 |
Navy Seal
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And if ctrl+F11 isn't working, meaning you don't see any screenshot in your root folder, it's because of admins rights.
Run the SH5.exe with admins rights, and you'll see them next time...i had this exact problem with SH4. I run JSGME too with admins rights.
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#662 | |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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#663 | |
Seaman
![]() Join Date: Sep 2011
Location: New York
Posts: 34
Downloads: 189
Uploads: 0
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Last edited by Solidsnake2234; 05-14-13 at 06:51 PM. Reason: Additional info |
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#664 |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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Hello, I know what I will say here is a bit out of topic, but my curiousity killling me. What's better, killed by bullet through your head, or being crushed by water pressure?
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#665 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#666 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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Is a VIIB's "Ahead Standard" setting supposed to be 14 knots?
It was 10 knots in my VIIA, and I'm not sure whether the change in speed is due to the new boat or a mod.... |
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#667 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#668 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#669 |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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How long a merchant ship will sunk after taking a single torpedo? 1 day?
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#670 |
Ocean Warrior
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It depend.. what Zones.cfg do you use?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#671 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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My mouse doesn't have a wheel, how do I get the periscope to zoom in on a target?
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#672 |
Bilge Rat
![]() Join Date: Jun 2013
Location: Nijmegen, The Netherlands
Posts: 1
Downloads: 10
Uploads: 0
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Shut down SH5
I Have a Problem when Playing SH5.
After playing a minute or 20, maybe 30, the whole game shuts down and Uplay also. I've re-installed the game twice, but it didn't work. Can Someone help me? Thanks. Mike |
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#673 |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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Hello, now Im on mission "Force H", I want to ask some question, what type of battleship that I should sink? where can I find em? I've been patroling the "Force H" circle and only found some cruisers there
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#674 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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This is for those (most of us) who have not perfected hitting things with the torpedoes.
That longish ride through the harbors to get out to sea have another purpose besides sight seeing. You have the chance to try things out. For instance, you can use those friendly ships out there for practice in guessing angles on the bow, range, and course/speed. Just don't fire. You can test the amount of time your boat lasts on battery power at the various speeds. (once you get into deeper waters) You can check out and test the mods installed, looking for the features mentioned and how they work. You can look around the boat and talk to crew to get the morale boosts, instead of doing later at sea or forgetting. You can review what type of equipment you have aboard and the features, range, speed, and so on. For instance, I learned that running at 'decks awash' depth of the default of 7 meters (TDW UIC mods) means charging the batteries. That is important! I set mine for 8 meters and it still worked, mind you the depth meter read 7 all the time. What matters is that it was tested without the enemy being around. I also want to test the crash dive, keys, depth, teleporting inside. (again TDW UI mod) and found that it didn't teleport me and so didn't dive. Not satisfied, I am continuing to play around with it until I learn exactly how to get down there fast. I don't want to die, lose a campaign, and then blame the mods! The crash dive plan can be 'adjusted' in the file TheDarkWraithuseroptions.py file that can be found in the data\scripts\menu folder. Just do a search for "crash" and read. He (TDW) has put in all the necessary items. My mistake was teleporting to the observation scope position. I then realized it was raised at full speed!! To avoid breakage, I lowered it. Instantly put back on bridge as was intended. All I had to do was edit the .py file to teleport to the attack scope instead. It doesn't rise automatically. So don't stare around and play seagull. Make it count. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 06-29-13 at 03:42 PM. Reason: oops & findings |
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#675 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km. Roughly there are two nm per km. I would never expect my math to be dead on after a long distance run, since weather should never be the same that long. Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!! ![]() ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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