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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Quote:
![]() And if you want to be able to make those closer surface torpedo attacks at night without being spotted, just slightly increase the LightFactor= setting under the Visual section of the Sim.cfg file. That should do it. ![]() Last edited by Traveller; 05-29-13 at 10:27 AM. |
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#227 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#228 |
Best Admiral in the USN
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What order should I install this in with JSGME?
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#229 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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I use manual targeting and do my own ship ID.
I noticed that when I click on the 'check mark' box on the recognition manual the target type does not pop up in the target info box on the position keeper of the TDC. Is this a bug?
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#230 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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I have never used it, but I was thinking of trying it out. Pretty sure I know the answer already, but will this work with Operation Monsun?
Last edited by CptLoonee; 05-30-13 at 03:58 PM. |
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#231 |
Seaman
![]() Join Date: Jan 2009
Location: Lancashire, England.
Posts: 34
Downloads: 130
Uploads: 0
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Many thanks!
Just wanted to say thanks for all of your hard work Traveller, as it's very very good, and most appreciated.
I have always previously used RFB rather than TMO, and though I've been tempted in the past, I never thought there was enough of a difference between the two to warrant changing over. However, your mod gave me the impetus to try 'something different'. I must say I'm very pleased with the end result. My install and gameplay isn't at all buggy, and I've thoroughly enjoyed playing this mod. I shall now install your final version, and re-commence a new career. Thanks again! ![]()
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If there's one thing that mankind learns from history... it's that mankind never learns from history! ![]() |
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#232 |
Rear Admiral
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Trav,
If by chance you come around and have time, could you see if you could answer this question here. http://www.subsim.com/radioroom/show...65#post2065665 Congrats on your award..... ![]()
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#233 |
Watch
![]() Join Date: Mar 2006
Posts: 23
Downloads: 24
Uploads: 0
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I would like to ask when will the download link be back online? I'd love to download the mod, thanks.
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#234 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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In referance to a question I had in a previous post. How do I get back my bearing tool. When I zoom in to the boat on the nav map the bearing tool around the boat is missing. I checked the submarine file and all the boats have the proper .shp file. This is my mod order.
1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 MaxOptics IV for TMO_2 Improved Stock Environment_v3_TMO&RFB #2 ISE Realistic Colors Traveller Mod v2.6 TMO Traveller Mod 2.6 Patch 1 - ISE v3 Patch I am wondering if it has something to do with my screen res. 1920 x 1080. When I change the res of the map cfg to 1920 x 1080. the bearing tool shows up but the map is in a smaller window. Like its bring displayed in window mode. |
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#235 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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I just read this thread for 30mins and am eager to try this additional mod out, however no link right now?
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#236 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
The protractor type device (bearing tool) is meant for a specific resolution. There are versions for all the common resolutions the game uses. Try to find a version for the resolution you desire to use. I believe Cap'n Scurvy made these (some or all), and he would be able to tell you more. That's about all I know. |
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#237 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Figured it out. Thanks for the advice though.
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#238 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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Perhaps this is frowned upon but if anyone has the files for this Mod could you please upload them and PM a link (or post it)... dropbox or something, please????
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#239 |
Seaman
![]() Join Date: Jan 2009
Location: Lancashire, England.
Posts: 34
Downloads: 130
Uploads: 0
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Download link...
With regard to the download link, I've been unable to download it myself since making my last posting (above).
Perhaps Traveller is on holiday or unaware of the situation? ![]() Either way, I'm happy with the previous incarnation, it's just that after reading the specifications of the last version, I'm rather keen to try it out! ![]()
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If there's one thing that mankind learns from history... it's that mankind never learns from history! ![]() |
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#240 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Check your PM box.
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![]() Last edited by arnahud2; 06-05-13 at 08:32 AM. |
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