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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I was sure that color values in the raw map had to be in relation with indices listed in Terrain.cfg, but until today mutch as I tried and tried again I couldn't find a way to match them. Converting the map to indexed color mode, as suggested by you, finally made the trick! Am I correct in assuming that terrain's seasons settings are taken from cfg files found in the Env folder for each zone defined ClimateZones.tga? I have one more question, if you don't mind: is it possible to set the game to use different seaweed and submerged rocks' textures, depending on season and terrain type, as done with seabottom sand, emerged rocks, and land vegetation textures? |
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#32 | ||
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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![]() Quote:
![]() I haven't had too much time lately to keep an eye on the forums so I may have missed some discussions, but if anyone has any modding questions you can PM me. Quote:
The vegetation type distribution is done through the TerrainTypes.raw/Terrain.cfg files, and the seasons for each vegetation type is defined in the Climatezones.tga/cfg files. This is done because some vegetation types are used in multiple areas around the globe, but the seasons are not the same everywhere. Unfortunately it's not possible, those are not linked with the climatezones/season data. |
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#33 |
Ace of the deep .
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download here http://www.subsim.com/radioroom//dow...o=file&id=3871
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#34 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Regards. Echolot. |
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#35 |
Ace of the deep .
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#36 |
Navy Seal
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^^
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#37 |
Ace of the deep .
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#38 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you sober. Is the screenshot in post 35 with your more trees mod enabled? In this case I need to edit my first post.
Regards. Echol ![]() |
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#39 |
Ace of the deep .
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#40 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Lots of mod warnings with Dynamic Environment 2.9
Code:
"vegetation_tundra_autumn.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_tundra_spring.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_tundra_summer.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_tundra_winter.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_gl_autumn.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_gl_spring.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_gl_summer.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_gl_winter.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_savanna_summer.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. "vegetation_savanna_winter.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod. |
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#41 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
environment, small, tree, trees |
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