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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 332
Uploads: 0
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sober, you already have an idea, as you can see the smoke without stops?
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#62 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Sober, unless you've done an update the smoke screen doesn't stop in my SH5. But like FiFi says, the fire effect does look a bit strange. Strange to me seeing it envelopes the complete ship all at once, instead of enveloping it gradually. One torpedo hit to the rear and the fore section is on fire at the same moment. I'd think that would happen only if a hit was in the center and the whole ship blew apart in one big explosion.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#63 |
Navy Seal
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I've installed old style explosions (DE compatible by Volodya with new baza) but something in it makes my torpedo splash completely desappear
![]() I don't understand because torpedo splash doesn't overwrite anything! And old style explosions only overwrite DE, but with Volodya new baza, it's not a problem anymore... What can i do to make old style not changing torpedo splash? |
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#64 |
Navy Seal
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![]() ![]() In fact, torpedo splash effect is ONLY VISIBLE around 600/700m away from target! ![]() One hour of tests to figure it out ![]() So not far away, old style explosions is working correctly with torpedo splash... But...now is there a way to make visible torpedo splash further away? ![]() |
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#65 |
Navy Seal
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In my different tests with or without some mods, i noticed the huge water spray after a torpedo hit is existing without FX Update mod and without torpedo splash mod...and visible at any distance!
So i guess it's FX Update wich makes that spray not visible anymore ![]() |
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#66 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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I love the look of this mod, is there any way it can be made for SH3 ??
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USS Faith |
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#67 |
Nub
![]() Join Date: Mar 2013
Location: Crimea, at the shores of two seas
Posts: 3
Downloads: 2
Uploads: 0
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sober , volodya61 , stoianm , gap , privateer - Thanks guys, great job, the smoke is just gorgeous
![]() Thanks again ![]() ![]() ![]() |
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#68 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have just finished the first test with my version of sober's smoke screen. It works!
![]() ![]() I will post soon screenies and details on what I have done, and what are the advantages of my tweaks ![]() |
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#69 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#70 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#71 |
Navy Seal
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This smoke screen mod is one of the best around for immersion
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#72 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#73 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() before... ![]() ...after Do you notice anything? Yes, the destroyer is unharmed, but shee is putting up a smoke screen anyway, and the smoke is coming out from her funnels ![]() What I have done:
Advantages of this method:
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#74 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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http://www.mediafire.com/?y7e7zproe2zrsa2 It comes with a single mission. There is a B-class destroyer at bearing 45deg. She won't start laying smoke until she spots you. She should stop doing it as soon as you get outside the reach of her invisible gun (either dive or move away). For ease of testing, I have removed any other armament from this unit. ATM only B-class destroyers are configured to use the smoke. Beware: there is a second destroyer, docked, at bearing 315. For some reason she doesn't emiti smoke. Let me know. ![]() |
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#75 |
Ace of the deep .
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Wow gap , my mod was just an interim mod until someone came up with something better .
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