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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Stowaway
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Traveller,
In regards to sjizzle's issue, I'm enjoying the "rough motion" effect of the new larger wave conditions in your v2.3 mod. What I do when the interior moves violently is just sit back and enjoy it or go to nav map to change heading and speed. Also in real life I believe that many skippers would simply dive under until the storm blows over. I think your mod v2.3 along with TMO overhaul- 2-5 and RSRDC-TMO vers. is fantastic! I also use OTC 1.5 (031312) rsrd vers. and patchmans Uber navigation charts, with no computer problems! Thanks again for this great MOD!! |
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#137 |
Stowaway
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Traveller,
By the way here is my mod list that I'm using successfully! 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xxx_Patch1 1.5_Optical Targeting_Correction 031312 for RSRDCv502 Traveller Mod 2.3 TMO Traveller Mod 2.1 OTC 1.5 patch Improved Stock Enviornment_v3_TMO&RFB #2 ISE Realistic Colors Traveller Mod 2.21-ISE v3 Compatibility Patch Patchman's Uber Navagation Charts 3000 Meter Bearing Tool (1360x) TMO Smoke Mod I havn't made enemy contact yet since adding the " TMO Smoke Mod" so don't know if it may cause a problem, but all the others (MOD'S) in my list are working smoothly!! captnmike :-) |
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#138 | |
Argentinian Skipper
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Could you post a shot of your water? I´m curious how look it in your installation. These are some shots in my installation. Reinstalled SH4 15, with a fresh TMO 25 and RSRDC with the patch. I started a new campaign in Midway, 43'. First: My graphics settings for all the tests: ![]() Second: Test with TMO 25 and RSRDC ONLY Generic Mod Enabler - v2.6.0.157 [F:\SH4\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 ![]() ![]() Third: Test with Traveller mod 23, ISE and ISE Patch: Generic Mod Enabler - v2.6.0.157 [F:\SH4\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.3 TMO Improved Stock Environment_v3_TMO&RFB Traveller Mod 2.21 - ISE v3 Compatibility Patch ![]() ![]() ![]() (In the last shot, a Cat flying boat was autosunked, probably the water crash it to the beach, or so.) Only my suggestion: try with another environment, for example TMO 22 or Real Environment. The starting problem is - for me - TMO 25 enviro. Best regards and I apologize for the criticisms, but I love your mod, except the environment desperate me!!! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 05-06-13 at 11:57 AM. |
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#139 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
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Fitzcarraldo, thanks for your feedback. I don't feel it's criticism.
Your water colors and shading in the last screenshots looks normal. There are some water shadows, which is normal. But the water is much less black now than the TMO water before, because I used the stock SH4 1.5 EnvColors files. About the exploding PBY at Midway... that's already been fixed for the next version. The larger waves were causing it to slam into the seabed. And regarding the shaking interior camera during storms, I'm not sure what people are talking about. ![]() Also, if you really don't like the new depth charge shaking effect in v2.3, you can disable it by using the cameras.dat file from v2.2 Last edited by Traveller; 05-06-13 at 06:55 PM. |
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#140 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#141 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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Well Traveller I just was sunk by an Emily Using v2.2. So now I am going to install v2.3 and check that one out. So far I'm lovin it!
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#142 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() I'm guessing the Emily that sank you was carrying torpedoes? Those guys are deadly. |
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#143 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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Actually no. I made the mistake of trying to shoot it out on the surface with a couple of carrier based planes. Looked like a Val escorted by a Zero. The Vals bomb landed astern of me and did a number on both my screw shafts. So I spent the rest of the afternoon and night dead in the water trying to fix all the damage. Then around 1000 hours here comes an Emily big as you please. It was probably from Ulithi and it proceeded to make 2 passes and bombed me into oblivion. I LOVE IT!!
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#144 | |
Stowaway
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captnmike :-) |
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#145 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() ![]() By the way, v2.4 is about to be released. A few new features and fixes. Less interior cam shaking in waves, a bunch of readjustments, plus torpedo duds that really are duds this time. ![]() 2.4 will be one of the last Traveller Mod for TMO updates, as I'm pretty satisfied with it now. And honestly, I just need a break. |
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#146 | |
Rear Admiral
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![]() Well, least by the time I get the game loaded on my new PC, you'll be done updating.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#147 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Hmm. I thought you already got your new computer up and running. I guess not yet. But yes, I'm just about done updating. Getting burned out. I'll be interested to hear what you think about the final version once you get a chance to try it out. |
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#148 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think the game has always been squirrly in it gun/ballistics behavior. You can have a shore gun put the first two rounds in the water 20 yds. in front of them, and the third, perfectly aimed, to hole your hull. It doesn't make sense, imo. |
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#149 |
Sailor man
![]() Join Date: May 2007
Posts: 46
Downloads: 60
Uploads: 0
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Hi, i am using your mod and am worried about how this mod afffects TMO sensory behaviour. In the TMO manual it states and i quote,
"Unfortunately these mods may have adverse effects on AI visual sensors, and possibly even AI underwater sensors. These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly." end quote. (Talking about evironmental mods) Which is what happend on patrol i could see a ship clearly while my crew was oblivious. This happend only once though but it makes you wonder how many times the sonar guy might have missed a possible target. Airplanes always seem to spot me though ![]() Could you shed some light on this? I like the extra challenge this mod provides would be a shame to leave it out. Last edited by Freakwave; 05-09-13 at 11:30 PM. |
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#150 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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As far as being spotted all the time by planes, that feature is from TMO. But I have to say there are times when they flew close but didn't spot me, probably green crews. Be very careful what mods you mix. If they weren't designed to work together, chances are something important will get broken. ![]() |
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