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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Ace of the deep .
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thanks , i am trying to get rid of my brown fog at dusk and
dawn . Mod combo or what , i dunno . |
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#182 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If you want a suggestion, I would try tweaking the SkyHazeColor settings in EnvColors cfg files ![]() |
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#183 |
Stowaway
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#184 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Our work, Captain
![]() I am glad you like it ![]() Which submods are you using? Have you tried enabling the low definition patches? Enable this one: ![]() DynEnv v2.9 - No U-Mark |
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#185 | ||
Stowaway
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HTML Code:
[MODS] RemoveLogoIntroTheDarkWraith Loading Screens Mod puma1x NDB,NDH OM#1 - No Dialog Indicator Sound Das Boat Conus' Graphic Mod(edited) DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 8.b Wave Mechanics - Gale AilBubbles 1.0 AilDeckwave 1.0 AilRain 1.0 AilImpurity 1.2 extreme North Atlantic Green 1.1 Old Style Explosions V1.1 Sub_Exhaust_1_0_5_byTheDarkWraith Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith ImprovedWaves_Improved Pitch&Roll Critical hits 1.1 Torpedos AMMO_v1.0_SH5_by_Raven_2012 SH5 Longer Repairs v.1 U-Boat Interior Mod(light) silentmichal's interior mod 1.2.1 FX_Update_0_0_19_ByTheDarkWraith(edited) AI_sub_crew_1_0_2_TheDarkWraith MCCD_1.04 MightyFine Crew Mod 1.2.1 Alt w beards New Wake Torp Parts Magui V 3.01 by DrJones Parts Magui v3.01 RUS Localization Patch Optional Binocular 2 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 sovietunionflag+fixes RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0) Reworked Morale and Abilities v.1.1 RUS for Reworked Morale and Abilities v.1.1 by Rongel Fonts_patch Hospitalship_lights smaller flags for Warships 1_0b SH5Lifeboat_Wooden Enhanced FunelSmoke1.2_by HanSolo78 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Medium Faber-Castell Style MarineQuadratKarte Gisement TDW_No_Contact_Colors_1_1_0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Force Type VIIA-std Training DynEnv v2.9 - No U-Mark=56 Quote:
![]() Last edited by Captain73; 03-20-13 at 12:46 PM. |
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#186 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Gap,
I just make a little tool with EXCEL ![]() I did it because it's very hard to have a survey of the différents colors include in this file ![]() If you want to test and maybe use it (to improve or check the colors of your wonderfull mod), I can send it to you. Let me know if you are interested, Best regards, Jean |
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#187 |
Stowaway
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#188 | |
Ocean Warrior
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![]() I've become too lazy lately.. but I promise, I'll test it right today ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#189 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#190 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#191 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() A while ago, I developped an excel spreadsheet able to preview SH5 environment colors, to edit them (generating automatically game readable setting), and to create color grandients. You can download it from here. IIRC this is the version I made for english localized PC's (uses imperial decimal separator [.] instead of the metric one [,]), but if there's interest, I can upload the metric version of it. If you want to exploit all of its features, you should enable its macros. At this point, I am also curious to see your spreadsheet. Maybe you had better ideas than me, or you implemented them better than I did (a problem of my viewer/editor is that it is quite heavy, and rendering all the colors contained in a single cfg file takes several minutes). Let's hope that our tools will encourage someone to further improve this mod ![]() |
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#192 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#193 | |
Stowaway
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![]() Thanks Gap! ![]() |
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#194 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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I dont think that my spreadsheet is better than yours. My major idea was to have a tool to compare and éventualy modifie some colors code. Moreover it is hard for me to manage hex color so this tool show the RGB code. I put here a link to download my spreadsheet https://docs.google.com/file/d/0BxZJ...it?usp=sharing Let me know what do you think about it, I will have a look too on your file, because is always interesting to understand the logical process computerized by other and to improve his own skills. Best regards, Jean PS : Sorry for my poor skills in English langage, Last edited by jean74; 03-21-13 at 01:56 PM. |
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#195 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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What are your specs товариш Старший? (Где находишься? Сам на Готландне, знаеш? Остров в середине болтийского моря) Last edited by Silent Steel; 03-21-13 at 03:28 PM. |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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