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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Hi!While on my 3rd patrol at Coastal waters mission,i face ctd on 20/10/1939 at 12:00 everytime
![]() Here's the crash log Problem signature: Problem Event Name: APPCRASH Application Name: sh5.exe Application Version: 1.2.0.0 Application Timestamp: 562b9a96 Fault Module Name: Sound.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4bce99df Exception Code: c0000005 Exception Offset: 000038e2 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1032 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 my mod list is Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1 Dynamic Environment SH5 v 2.1 - Winter Hotfix #1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional scary creaks RemoveLogoIntroTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith-Patch R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible EUF_UBoat_FX_v0_0_3_ byTheBeast TDW_No_Contact_Colors_1_1_0 TDW_No_Contact_Tails_1_1_0 Accurate German Flags GHG test missions OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Reworked Morale and Abilities v.1.1 Sub_Exhaust_1_0_5_byTheDarkWraith smaller flags for Warships 1_0b EQuaTool 01.01 by AvM - Large Style stoianm pitch&roll for SH5 V1 (normal) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorial - All v0.2(for OHIIv1.3) Updated_Depth_Scales_by_gap_for_v7_1_0 Patrol Routine Scripts v. 01.03 by AvM Krauters Automated Scripts (v5_0_0 compatible) AOB slide ruller for TDW UIs and MO by stoianm (german) Church's Compass Dials Mod v2.2 - Option Two gap - Sonar Sound Collection v 1.0 for SH5 - Booming TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Bearing only visual contacts_NewUI7_1 Dark_Interiors_V1 MadMaxs_SH5_Subdiesel (mono) v2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 IO_StrategicMap_4_7_for_TDWv710 IO_MapCourseLine_normal pencil_mod MarineQuadratKarte ShapeTextures_NO stoianm lights OH II Minefield map TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test sobers best ever fog V22 SH5 Ferocious Fire SFX German U-Boat Hydrophone SFX TDW_gui_aob_reset_fix Fix SteelViking-HotSoup-WaterDrips stoianm wwii color(gray) SC_Music_DasBoot Old Style Explosions V1.1 Sober's smoke screen (DynEnv&OldStyle Explosions compatible) New Clock TDW_GenericPatcher_v_1_0_74_0 Is this a sound problem? Any suggestion? |
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#2 |
Black Magic
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looks like a sound problem due to faulting module being Sound.act. You might be missing a sound file that is called for in \data\Sound\Sh.sdl. Do any of your mods overwrite the stock Sh.sdl?
You can run my JSGME mod validator to find out very easily ![]() |
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#3 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Thank you TDW.I didn't know that such a tool existed.Well i checked it and i found out that Sh.sdl is being overwriten by :
-Stormys DBSM SH5 v1.3 Basemod -Stormys DBSM SH5 v1.3 HOTFIX 3 -FX_Update_0_0_21_ByTheDarkWraith -OPEN HORIZONS II_full v2 -SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Do you see anything that could be wrong here? |
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#4 | |
Black Magic
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I would disable all the mods that change the Sh.sdl file and see if you still get the game to crash. You'll probably have to leave OHII installed but try it without. |
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#5 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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I can't deactivate OHII because my savegame is played in that career.Strange thing is that since it's a sound problem then why does the game crash at certain date/hour?
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#6 |
Black Magic
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Looks like there's some sound that is asking to be played at that specific time and the game can't find the sound file in \data\Sound or the sound file is corrupt or not the correct type. Could even be a problem in the Sh.sdl itself.
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#7 |
Black Magic
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Here's my SDL editor if you want to look into it:
http://www.gamefront.com/files/20591...tor_v1_2_0_zip |
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#8 |
Ocean Warrior
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have a look here - http://www.subsim.com/radioroom/down...o=file&id=3667
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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TDW i have added some radio mods,not through jgsme unfortunately.These are the only audio files i can imagine that are planned to be played at specific date/time.However i never use the radio in each time my game crashes.Is this irrelevant?
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#10 | |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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![]() Quote:
![]() Do i have to enable all possible sound mods like 'Harbour Addition Environment' for instance,for this to work correctly? |
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#11 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() You can use Digital_Trucker's RadioStationManager to check if soemething is wrong with your radio mods. This tool was developped for SHIV, but it should work with SH5 as well ![]() |
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The mod by Volodya updates sh.sdl with all the new sounds added in game by various mods ![]() |
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Here's a thought. If he runs the SH Vallidator will that find his problem? I've done that after a crash and then retired running SH5 and it worked again.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#14 |
Ace of the Deep
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SHDL Editor by TDW has a built in checker that will give you all the problems about your sh.sdl file and all the sounds files.
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#15 |
Navy Seal
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If it can help, i definitely solved my only random CTD when clicking select tube/opening tube by deleting DBSM mods.
Maybe it was conflicting with other mod, but that's the one i could play without, because no way to delete OHII or FX Uptade. |
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