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Old 03-05-13, 12:15 PM   #1
Wetton
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Default Ctd at certain date/time

Hi!While on my 3rd patrol at Coastal waters mission,i face ctd on 20/10/1939 at 12:00 everytime
Here's the crash log
Problem signature:
Problem Event Name: APPCRASH
Application Name: sh5.exe
Application Version: 1.2.0.0
Application Timestamp: 562b9a96
Fault Module Name: Sound.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4bce99df
Exception Code: c0000005
Exception Offset: 000038e2
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1032
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

my mod list is

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
RemoveLogoIntroTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith-Patch
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
EUF_UBoat_FX_v0_0_3_ byTheBeast
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
Accurate German Flags
GHG test missions
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Reworked Morale and Abilities v.1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
smaller flags for Warships 1_0b
EQuaTool 01.01 by AvM - Large Style
stoianm pitch&roll for SH5 V1 (normal)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
Updated_Depth_Scales_by_gap_for_v7_1_0
Patrol Routine Scripts v. 01.03 by AvM
Krauters Automated Scripts (v5_0_0 compatible)
AOB slide ruller for TDW UIs and MO by stoianm (german)
Church's Compass Dials Mod v2.2 - Option Two
gap - Sonar Sound Collection v 1.0 for SH5 - Booming
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Bearing only visual contacts_NewUI7_1
Dark_Interiors_V1
MadMaxs_SH5_Subdiesel (mono) v2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_normal pencil_mod
MarineQuadratKarte
ShapeTextures_NO
stoianm lights
OH II Minefield map
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
sobers best ever fog V22 SH5
Ferocious Fire SFX
German U-Boat Hydrophone SFX
TDW_gui_aob_reset_fix
Fix SteelViking-HotSoup-WaterDrips
stoianm wwii color(gray)
SC_Music_DasBoot
Old Style Explosions V1.1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
New Clock
TDW_GenericPatcher_v_1_0_74_0

Is this a sound problem?
Any suggestion?
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Old 03-05-13, 12:24 PM   #2
TheDarkWraith
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looks like a sound problem due to faulting module being Sound.act. You might be missing a sound file that is called for in \data\Sound\Sh.sdl. Do any of your mods overwrite the stock Sh.sdl?

You can run my JSGME mod validator to find out very easily
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Old 03-05-13, 12:42 PM   #3
Wetton
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Thank you TDW.I didn't know that such a tool existed.Well i checked it and i found out that Sh.sdl is being overwriten by :
-Stormys DBSM SH5 v1.3 Basemod
-Stormys DBSM SH5 v1.3 HOTFIX 3
-FX_Update_0_0_21_ByTheDarkWraith
-OPEN HORIZONS II_full v2
-SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11

Do you see anything that could be wrong here?
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Old 03-05-13, 01:02 PM   #4
TheDarkWraith
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Quote:
Originally Posted by Wetton View Post
Thank you TDW.I didn't know that such a tool existed.Well i checked it and i found out that Sh.sdl is being overwriten by :
-Stormys DBSM SH5 v1.3 Basemod
-Stormys DBSM SH5 v1.3 HOTFIX 3
-FX_Update_0_0_21_ByTheDarkWraith
-OPEN HORIZONS II_full v2
-SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11

Do you see anything that could be wrong here?
Hard to say. What I would do is use my SDL editor tool to see what is different between the Sh.sdl files of each mod. From that you'll be able to tell which sound files you are missing (if any). Could also be that a particular sound file is not correct (stereo instead of mono).

I would disable all the mods that change the Sh.sdl file and see if you still get the game to crash. You'll probably have to leave OHII installed but try it without.
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Old 03-05-13, 01:14 PM   #5
Wetton
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I can't deactivate OHII because my savegame is played in that career.Strange thing is that since it's a sound problem then why does the game crash at certain date/hour?
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Old 03-05-13, 01:20 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Wetton View Post
I can't deactivate OHII because my savegame is played in that career.Strange thing is that since it's a sound problem then why does the game crash at certain date/hour?
Looks like there's some sound that is asking to be played at that specific time and the game can't find the sound file in \data\Sound or the sound file is corrupt or not the correct type. Could even be a problem in the Sh.sdl itself.
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Old 03-05-13, 01:34 PM   #7
TheDarkWraith
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Here's my SDL editor if you want to look into it:
http://www.gamefront.com/files/20591...tor_v1_2_0_zip
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Old 03-05-13, 01:37 PM   #8
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have a look here - http://www.subsim.com/radioroom/down...o=file&id=3667
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Old 03-05-13, 01:47 PM   #9
Wetton
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TDW i have added some radio mods,not through jgsme unfortunately.These are the only audio files i can imagine that are planned to be played at specific date/time.However i never use the radio in each time my game crashes.Is this irrelevant?
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Old 03-05-13, 02:02 PM   #10
Wetton
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Quote:
Originally Posted by volodya61 View Post
Volodya61,i have seen this a long time ago but i never understood what it was
Do i have to enable all possible sound mods like 'Harbour Addition Environment' for instance,for this to work correctly?
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Old 03-05-13, 02:03 PM   #11
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Quote:
Originally Posted by Wetton View Post
TDW i have added some radio mods,not through jgsme unfortunately.These are the only audio files i can imagine that are planned to be played at specific date/time.However i never use the radio in each time my game crashes.Is this irrelevant?
Yes, your problem resides either in a missing (or corrupted) radio event sound, or New UI's not finding one of the sounds triggered by incoming radio messages.

You can use Digital_Trucker's RadioStationManager to check if soemething is wrong with your radio mods. This tool was developped for SHIV, but it should work with SH5 as well
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Old 03-05-13, 02:10 PM   #12
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Quote:
Originally Posted by Wetton View Post
Volodya61,i have seen this a long time ago but i never understood what it was
Do i have to enable all possible sound mods like 'Harbour Addition Environment' for instance,for this to work correctly?
All the sound effects played by SH5 must be included in an index file, called sh.sdl. Mods adding new sounds are often not reciprocally compatible, because their respective indices don't include each other's sounds.

The mod by Volodya updates sh.sdl with all the new sounds added in game by various mods
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Old 03-05-13, 02:20 PM   #13
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Here's a thought. If he runs the SH Vallidator will that find his problem? I've done that after a crash and then retired running SH5 and it worked again.
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Old 03-05-13, 02:26 PM   #14
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Quote:
Originally Posted by GT182 View Post
Here's a thought. If he runs the SH Vallidator will that find his problem? I've done that after a crash and then retired running SH5 and it worked again.
SHDL Editor by TDW has a built in checker that will give you all the problems about your sh.sdl file and all the sounds files.
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Old 03-05-13, 02:28 PM   #15
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If it can help, i definitely solved my only random CTD when clicking select tube/opening tube by deleting DBSM mods.
Maybe it was conflicting with other mod, but that's the one i could play without, because no way to delete OHII or FX Uptade.
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