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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
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Thanks for the tip, I'll check it out.
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#17 |
Watch
![]() Join Date: Oct 2011
Location: Northumberland, England
Posts: 29
Downloads: 109
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Shipmates,
I had this thought soon after starting a campaign in 1940, (before the issue/invention of decoys that worked on an audible premise). It would be cool as a last resort, throw of the dice sort of thing, to see if visible floating debris could put a hunter off the scent, and determine weather we die or we live to fight again. We have floating debris now with most sinking's, so I think it's feasible. Making it happen however is another matter, and I'm afraid way beyond MY capabilities. Cheers for the response, Spurlash.
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Spurlash ! ![]() |
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#18 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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It reminded me of this too (The Enemy Below, not the Star Trek episode). I forget the details, but in the movie, didn't the U-boat release oil to interfere with the DD's sonar? |
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#19 |
Navy Seal
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Oil release was another trick used to make the DD's think they had sunk the u-boat. Bold was used to create an underwater cloud of bubbles to give false echo's to the DD's Asdic.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#20 |
Stowaway
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Maybe, if you did a custom torpedo thing you could get a passable debris thing working.
It would take alot of work in differnet areas to get something that woud give you the visuals along with MAYBE actually messing with surface units. |
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#21 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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The episode was titled "Balance of Terror".
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#22 | |
Lieutenant Commander
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Yeah, I used it way too often. ![]()
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Heading to AM49.(U-553) |
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