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Old 02-08-06, 12:08 PM   #1
trenken
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Default Some Questions

Any feedback would be greatly appreciated. Sorry for all the noob questions. Just got the game yesterday and have only touched the training section. I'll delete questions as they are answered. I did read the instruction booklet but it was not very informative unfortunately.



- Im on the last training mission where you have to take on a convoy of about 7 ships or so. I am having a really hard time hitting them with my torpedos. Especially the one ship in the front. As soon as I fire at it, it speeds up to 15 knots then I have no chance to hit it. The game doesnt do a very good job of explaining things to you. I dont know how far I should be from a ship. I dont know how to hit ships moving at 15 knots. 5 is about the max I can seem to handle right now. I basically just try and shoot the torpedo in front of it and hope it hits. It usually misses, or just hits the hull and dies.

NEW QUESTION - On the attack torpedo screen, I see 4 torpedo tubes. Then there is a fifth I believe call aft. I don't know what this is.

NEW QUESTION - Whenever I get a radio message, I know I can press M and check it out. But when I go to the radio guy, I dont know what to do there. I go to receive messages and he says there isnt anything, even right after it says in the message window ive receive one. And what is sending messages for?

NEW QUESTION - In Career mode, is it possible to save in the middle of a patrol without having to return to the harbor? this way I can just start up and continue right from where I left of?



Thats it for now. Im sure i'll have more shortly.
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Old 02-08-06, 12:15 PM   #2
Wolfram
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trenken Welcome Aboard Herr Kaleun

I am only going to tackle the first three and leave others to join in and help answer but if they do not please feel free to post more...

1) Dotted ring; visibility and or potential detection range

2) Line is direction of contact, been long time since I use IUb mod that takes away color id; but I think red is a warship or hard screws; it fades as it reachs the target point.

3) Ship contact only stays on map per mod timing.

I know only a few of questions - stick to the Academy and watch the tutorials they really help but feel free to keep posting.

Have Fun!

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Old 02-08-06, 12:17 PM   #3
Wolfram
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Check this site also:

http://www.communitymanuals.com/shiii


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Old 02-08-06, 12:43 PM   #4
trenken
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Thanks man. Only played the game for about 4 hours and loving it already.

I am going through the wiki right now.
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Old 02-08-06, 12:54 PM   #5
SmokinTep
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Well, there goes all your spare time........
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Old 02-08-06, 12:57 PM   #6
Wolfram
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Knowledge is power.

lol forgot this obvious thread:

http://www.subsim.com/phpBB/viewtopic.php?t=34571

Keep checking others will sound off about your other Qs, but as I said happy to help a little; just ask...

Welcome to the best Simulation for its genre I have played

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Old 02-08-06, 01:18 PM   #7
Kilamon
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When Depth charges are in the water, I usually use the keyboard (actually, I always use the keyboard) for steering/speed, etc. The WIKI site has the keyboard commands. Generally, when charges are in the water, you need to go deep and get moving, but quietly. The time it takes for a charge to sink down can be crucial and allow you time to get away or change course. At the very least, you should change course if there's a charge announcement.

I don't remember the training mission, sadly. I'm already in my 20th career mission soo... yeah. I could look at it later tonight, I suppose. I think I may have missed a couple times in that mission but I know I killed everything eventually and got a perfect score.
Quote:
It usually misses, or just hits the hull and dies.
remember, the torpedoes have a minimum range to arm. They must travel 300m. If you fire at a ship that is approaching you at speed, and it's 400m away, but you're approaching it at slow, then by the time you fire and the fish swims, the enemy could close the distance to make your fish never arm. I've had this happen a couple times, and it's worse in the rain when 300-400m is all that you can see. Targeting by sound is almost a necessity. Anyways, optimum range is from 450 to 2000 meters for type 2 torpedoes. The type 1 can go to 4500 meters, but even firing at that range, you're likely to miss. I usually like to shoot at about 1200 meters.
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Old 02-08-06, 01:20 PM   #8
trenken
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Quote:
Originally Posted by Kilamon
When Depth charges are in the water, I usually use the keyboard (actually, I always use the keyboard) for steering/speed, etc. The WIKI site has the keyboard commands. Generally, when charges are in the water, you need to go deep and get moving, but quietly. The time it takes for a charge to sink down can be crucial and allow you time to get away or change course. At the very least, you should change course if there's a charge announcement.

I don't remember the training mission, sadly. I'm already in my 20th career mission soo... yeah. I could look at it later tonight, I suppose. I think I may have missed a couple times in that mission but I know I killed everything eventually and got a perfect score.
OK so if DC's are being dropped on me, what do I drop down to? 25meters, or deeper?

Thanks so much for the help guys. Much more helpful than people in other games I play such as Guild Wars which is the most non-helpful gaming community out there.
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Old 02-08-06, 01:27 PM   #9
Kilamon
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Try 80-100m if you're able to go that far and beat feet. Use the knuckle commands if you're at periscope depth to initiate some quick maneuvers from your chief. My chief, Otto, now highly decorated, and my helmsmen, all good people, are able to get us maneuvered and dove down before the damned bees are able to do much. I've found it's generally best to avoid capital ships, although I've made the run from Wilhelmshaven to Brest a few times and the English channel is always rife with targets.
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Old 02-08-06, 01:30 PM   #10
trenken
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Quote:
Originally Posted by Kilamon
Try 80-100m if you're able to go that far and beat feet. Use the knuckle commands if you're at periscope depth to initiate some quick maneuvers from your chief. My chief, Otto, now highly decorated, and my helmsmen, all good people, are able to get us maneuvered and dove down before the damned bees are able to do much. I've found it's generally best to avoid capital ships, although I've made the run from Wilhelmshaven to Brest a few times and the English channel is always rife with targets.
OK, one other question about this. how do I find out how deep the water is near me so I dont bottom out?
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Old 02-08-06, 01:35 PM   #11
Kilamon
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your navigator will tell you or you can right click the navigator icon and use the depthmeter yourself. In really deep water, I've gone to a few meters below the red line and skulked off, but in that situation, I had 2 destroyers on me and a third closing. A quick dive, a 30 second run of flank speed at east heading following by a command for run silent at slow speed and a sharp turn to the south had those dogs sniffing around and lost. Took me a while, but when I surfaced 3 hours (game time) later, I had nothing to worry about except my revenge.
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Old 02-08-06, 01:44 PM   #12
trenken
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Quote:
Originally Posted by Kilamon
your navigator will tell you or you can right click the navigator icon and use the depthmeter yourself. In really deep water, I've gone to a few meters below the red line and skulked off, but in that situation, I had 2 destroyers on me and a third closing. A quick dive, a 30 second run of flank speed at east heading following by a command for run silent at slow speed and a sharp turn to the south had those dogs sniffing around and lost. Took me a while, but when I surfaced 3 hours (game time) later, I had nothing to worry about except my revenge.
So how exactly do you run silent? If you dont have time to answer all this I understand. I can wait for other people to respond.
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Old 02-08-06, 01:50 PM   #13
Kilamon
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Click your chief and he has various orders that allow you to crash dive, blow ballast, etc, but also run silent. Remember, running silent means no torpedo reloads, repairs or etc can be done so be cautious and remember to remove it when not required. Running silent and going faster than 1/3rd is a waste. Only speed up if you know they dropped a charge on top of you and your turn isn't going fast enough. You can use the observation scope under water (O key) to see the charges or boats. I use the observation scope a lot, but be careful to not let it get damaged.
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Old 02-08-06, 01:57 PM   #14
The Avon Lady
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Quote:
Originally Posted by trenken
So how exactly do you run silent?
The fastest way is to press the "Z" key. Press it again to toggle silent running off.
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"Victory will come to us from the wombs of our women."
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Old 02-08-06, 03:13 PM   #15
Hedges
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Default Re: Some Questions

Quote:
Originally Posted by trenken
\NEW QUESTION - In Career mode, is it possible to save in the middle of a patrol without having to return to the harbor? this way I can just start up and continue right from where I left of?
hey Trenken, welcome it's me hedges from gamefaqs, glad you found the site.


This is a good question, and one i've been stumped by. I haven't found a way to do this yet as when i try and "Save and Exit" it doesn't exit. It forces me to either goto Port or continue. I'm guessing the patch will fix this but i haven't looked into that yet. Kind of sucks because it can cause you to stay up two more hours then initially planned .

By the way, word of advice since i've only been playing for about 3 weeks now .... DON'T FORGET TO EAT and OCCASIONALLY SLEEP in real life.

Also it's my understanding that using the "Depth under Helm" command can be dangerous. You send a ping to the ocean floor when doing this and any unfriendlies in the area can hear the ping and thus be aware of your location. Of coarse if they already know your location then doing this probably won't hurt much.
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