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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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![]() Quote:
At the very least longer hang-time of water-spray, smoke etc. is needed
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Robert Schmidt, LTJG U-43 |
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#17 |
Navy Seal
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So i tried old style explosions with torpedo splash at the end of my list, and result is far from Volodya's pictures
![]() In fact old style explosions is only affecting in my list baza fX of my DynEnv, and it really doesn't bring anything positive on my game. Still huge hollywood explosion ![]() Torpedo splash gives a little + to the spray though. So i'll keep only this one for the moment... EDIT: ^^^^ Was wrong!! Torpedo splash adds A LOT to the hit...might depend on how is the impact though. Thank you, exactely what i was looking for! Last edited by Fifi; 02-27-13 at 10:43 PM. |
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