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Old 02-26-13, 10:13 AM   #1
V13dweller
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Default (Work in progress) Destroyer Depth charge Fix

I could not help to notice, that the Soldati class destroyer has two KGun Mk 9's, and no depth charge racks, I decided to test how the ship would hunt submarines with this unusual loadout, the tests yielded poor results, the Soldati was unable to land even a single hit on the British submarine during the 10 hour test (In game time), because the Kgun has a fifteen second reload time, meaning that it hold has one chance per-pass to get a hit.
But the ship doesn't compensate for the lack of any depth charge racks, to it steams over the sub throwing depth charges off to the side but with no hits.
So I used TDW's GR2 editor to reverse the Node's for the depth charge throwers, and I put depth charge racks on instead, and now it is perfectly capable of sinking enemy submarines.

A picture for the effects are now in the mod download thread.

Is now JSGME ready!
Here is the first version.


This is my first mod upload, if does not work, or any bugs occur, please tell me, and I will do my best to correct it.
Thanks to Cerberus62's Historical equipment mod to help this mod and ship to be as accurate and balanced as possible. This mod was Made by me, with help from Cerberus62's Realistic Ship Armament mod and TDW's GR2editor/Viewer. If you have helped, and I have not credited you, please let me know, and I will feature you to the credits.
This Mod is Property of V13dweller and the modified .eqp file is property of Cerberus62 except the DCRack_Mk9.

Last edited by V13dweller; 04-29-13 at 08:18 AM.
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Old 02-26-13, 11:02 AM   #2
GT182
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Nice mod V13. Got it and will add it into my soup mix.
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Old 02-26-13, 01:44 PM   #3
gap
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Well done!
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Old 03-06-13, 08:55 AM   #4
V13dweller
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Mod is now live in the Downloads Game play mods section.
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Old 03-06-13, 09:07 AM   #5
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Quote:
Originally Posted by V13dweller View Post
Mod is now live in the Downloads Game play mods section.
Probably would be better if you specify - the mod is not JSGME ready..
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Old 03-06-13, 10:49 PM   #6
V13dweller
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I have just addressed this, thank you Volodya.
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Old 04-29-13, 08:20 AM   #7
V13dweller
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This mod is now JSGME ready.
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