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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I could not help to notice, that the Soldati class destroyer has two KGun Mk 9's, and no depth charge racks, I decided to test how the ship would hunt submarines with this unusual loadout, the tests yielded poor results, the Soldati was unable to land even a single hit on the British submarine during the 10 hour test (In game time), because the Kgun has a fifteen second reload time, meaning that it hold has one chance per-pass to get a hit.
But the ship doesn't compensate for the lack of any depth charge racks, to it steams over the sub throwing depth charges off to the side but with no hits. So I used TDW's GR2 editor to reverse the Node's for the depth charge throwers, and I put depth charge racks on instead, and now it is perfectly capable of sinking enemy submarines. A picture for the effects are now in the mod download thread. Is now JSGME ready! Here is the first version. This is my first mod upload, if does not work, or any bugs occur, please tell me, and I will do my best to correct it. Thanks to Cerberus62's Historical equipment mod to help this mod and ship to be as accurate and balanced as possible. This mod was Made by me, with help from Cerberus62's Realistic Ship Armament mod and TDW's GR2editor/Viewer. If you have helped, and I have not credited you, please let me know, and I will feature you to the credits. This Mod is Property of V13dweller and the modified .eqp file is property of Cerberus62 except the DCRack_Mk9. Last edited by V13dweller; 04-29-13 at 08:18 AM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Nice mod V13.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Well done!
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Mod is now live in the Downloads Game play mods section.
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#5 |
Ocean Warrior
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Probably would be better if you specify - the mod is not JSGME ready..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have just addressed this, thank you Volodya.
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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This mod is now JSGME ready.
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