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Old 02-08-13, 05:31 PM   #1
steve_the_slim
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Default Question re: modifying guns on ships

I'm trying to edit the guns on a playable ship so they're no longer able to rotate through the hull. I've figured out how to edit the traverse values in S3D but I can't figure out how to tell which gun is attached to which part of the ship, so I don't know what the traverse values should be. How can I figure out which gun goes to which spot?
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Old 02-09-13, 03:49 AM   #2
peabody
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Quote:
Originally Posted by steve_the_slim View Post
I'm trying to edit the guns on a playable ship so they're no longer able to rotate through the hull. I've figured out how to edit the traverse values in S3D but I can't figure out how to tell which gun is attached to which part of the ship, so I don't know what the traverse values should be. How can I figure out which gun goes to which spot?
Use the parent ID of the obj turret node. Each obj_turret in the .sim file (which is where the traverse nodes are) has a parent ID. Copy it, open the .dat file, select the ship and show preview.
Now go to the menu file and "find", paste the ID number you copied. Select the little button above the preview window that looks like a small video camera (center on object) and it will show you where the gun is located.
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Old 02-12-13, 12:14 PM   #3
steve_the_slim
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Thanks, that worked great.
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A U-Boot is a very Schrodingerian thing, being either unobserved or dead
Although it is only dead if observed by SOME observers, which is a very interesting problem of quantum physics, jawohl!
-Sea Skimmer

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