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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Swabbie
![]() Join Date: Jul 2010
Posts: 6
Downloads: 22
Uploads: 0
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very nice mod, GJ
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#422 |
Bilge Rat
![]() Join Date: Jan 2011
Posts: 1
Downloads: 76
Uploads: 0
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very nice Mod many thanks
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#423 |
The Old Man
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yes with the exception of one file, Weapons and Sensors.
Just use the one from CSP magui to overwrite mine. Only error will be some images missing on upgrade screen while in port. DrJones may have a fix for this. Regards! TheBeast |
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#424 | |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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that is to say,your mod first and after csp magui? Is it true? ![]() |
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#425 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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The Starshell on the 10.5 cm gun don't seem to work, is this a bug? or was the effect never implemented? If not, it would be good if it did work.
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#426 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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1. The 105 mm gun isn't assigned any starshell in the ammo_storage section of its sim file. 2. Starshells are not among ammo types selectable by player. This setting could possibly be tweaked, but are you sure that illuminating shells were in U-boats outfits? I doubt it ![]() |
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#427 |
Swabbie
![]() Join Date: Jan 2013
Location: I speak English very well, but i find the wörter nicht so schnell.
Posts: 10
Downloads: 56
Uploads: 0
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Since this mod, my dialogs and infos are in englisch. Can i set the language in german back or a german patch?
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#428 |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 15
Uploads: 0
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Thanks for the great mod - more updates planned?
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#429 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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I'm facing some issues. Maybe someone could help me.
When I install this mod at last, it makes the hydrophone worked on the surface down to -30m (about). Deeper, hydro does not work, means it is not possible to manually hear anything. My mods list below... and thanks in advance: TDW_Generic Patcher v1.0.74.0 Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video Real Environment - Revision_3 German U-Boat Crew Language Pack Small_trees_SH5_V1 sobers see thru wake fix SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha MRP 16x9 ratio IRAI_0_0_39_ByTheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorial - All v0.2(for OHIIv1.3) my sound compilation mod EQuaTool 01.01 by AvM - Kriegsmarine Regular Style gap - HD 1 deg Scope Bearing v 1.0 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Shoot at Periscope_IRAI NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Critical hits 1.1 Torpedos TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0 Enhanced FunelSmoke_by HanSolo78 OH II Minefield map for TDWs Ui sobers bad weather deck gun V3 SH5 Warfox Dive Order to 300 meters v1 MOD R.E.M_by_Xrundel_TheBeast_1.2 |
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#430 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#431 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gap, that mod is what turns the Loop antenna. Without it no turn no retract. I was told OHII v2.0 full had it, but it doesn't work as far as I can see. The only way my Loop antenna would turn and retract was with R.E.M. installed.
What else the R.E.M. mod does for I'm not sure.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#432 |
Navy Seal
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#433 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() R.E.M. aims to make sub sensors, and equiments in general, more realistic. Lately, I had a look into it, and I have discovered the method used by Xrundel and TheBeast for attaining this result. They have added multiple obj_sensor controllers to each sensors, so that, for example, hydrophone ranges vary depending on sub depth, and radar detection ranges are affected by targets' altitude. Unfortunately the same result can't be achieved without resorting to some sort of trick, because obj_sensor's properties are not highly configurable. R.E.M.'s concept is brilliant, but there are chances that it is not flawless. My suggestin to whiskey111 was inspired by a similar report by Rongel about a "mute" hydrophone using this mod. Indeed, I hope to be wrong because I really like R.E.M, but should we demonstrate that it is the culprit of the above mentioned problem, I am sure that not rotating nor retracting antennas can be easily addressed with an "ad hoc" mod, not including the various other R.E.M. feaures ![]() |
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#434 |
Navy Seal
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Wow...just readed the REM mod thread, and it looks very interesting!
Wondering if i could add it to my list, the author said REM is compatible with latest UI by TDW (6_5_1), IRAI (0.3.0) and Equipment Upgrades by TheBeast (1.2)...but is it compatible with very latest NewUIs IRAI and Equipment Upgrade? |
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#435 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() You should ask TDW on it |
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