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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2011
Location: Denver, CO
Posts: 17
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Hello Kaleuns,
I finally got my mod soup to taste and have seen no apparent problems while testing in the Academy scenarios. I start a career in GWX and sail patrol 1 on 1 Aug 39; after a 5 day shakedown i return to port and find utter destruction ![]() Ships have fused together, or have capsized. Some are sunk into the docks, and one has broken in two with the stern jammed into the mud and the bow on fire and sticking out of the concrete dockside. I am using the GWX 3 Wil, St Naz, Schluese, extra ships v7 mod and also the MFM 3.2 (among others) but can't think of any that would have caused this. Has anyone seen this before? and any ideas what might have caused it? Many thanks for your thoughts. |
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#2 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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I have no idea of what might have caused that.
What I can rule out is the MFM , since I am using it and an event such as this has never occured. Just for the fun of it , did you take a screenshot? |
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#3 |
Watch
![]() Join Date: Mar 2011
Location: Denver, CO
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No, I was laughing to much it seem so sci-fi surreal. However, while on the surface approaching the northern most locks I ran over the anti-sub nets which damaged every compartment in the sub. The repair party was able to repair each compartment in less than 1 minute each
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#4 |
Stowaway
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Enable one mod after another and trace the problem this way.
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#5 |
Watch
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Location: Denver, CO
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Yes, I thought of doing that and may yet, I just haven't had the will to do it
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#6 |
Stowaway
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#7 |
Watch
![]() Join Date: Mar 2011
Location: Denver, CO
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no sh--
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#8 |
Navy Seal
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The static ships will move around a little bit so it is not unusual to come back from patrol and find them moved a little. If they were positioned in tight quarters, they will take damage/sink. Not sure if this is exactly what you experienced but, best thing I can think of at the moment.
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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Judging by thewhole behaviour of the game ,something went wrong during this patrol. Start a new one , or even better a new career and check things out. Gute Jadg Herr Kaluen |
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#10 |
Watch
![]() Join Date: Mar 2011
Location: Denver, CO
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@vonHarris: I think you are correct, something got screwed up during the game, I only saved once and I think I met all the "normal" criteria for a save, although I may have been within 30km of land which I think I've read can cause a problem. I've already started a new career with a fresh reload of mods and I'll see what happens! I do wish I had taken a screenie, next time for sure.
@HW3: Many of the ships at dock had shifted position and although strange wasn't unexpected, However the C2 embedded in the concrete certainly was ![]() Last edited by AllenZ1Sgt; 02-03-13 at 11:32 AM. Reason: I was not using LRT at the time. |
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#11 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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The answer is quite simple really.
You leave the harbor always on nice weather. stay at home for a few hours, and observe how the ships slowly change position depending on the wind. A few yards maybe... when you leave, the engine saves the last known position of said ships. and dnoes not calculate them any more. when you come back, their last known position is picked up. (approach at 4096 time compression, and the game will freeze when coming in range of the harbor - that is when the old Data is loaded) If the weather is bad, the ships will keep moving from their old (already a bit out-of-whack) positions and move even more. If your last approach lasts long (sub speed) AND the wind is high, they will bang on the dockside for hours. which will produce a few ... interesting technical difficulties that you have seen. make a fast run in (medium speed or high speed), and come home in fair weather will reduce this phenomenon.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#12 |
Watch
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Well that explains it then, the weather was very bad as I approached. I was not using time compression at the time and although my speed was ahead 2/3 the approach still took a little over a hour of real time. Thanks for the explanation, this will allow me to adjust my arrivals to not experience this again
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#14 |
Stowaway
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4096 time compression was the fault. When do you ppl get in touch with patience huh ?
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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Never.
its my Biggest beef with the genre... 95% the time i feel i am wasting it by staring at the map and switching from surface and periscope depth. do that for half an hour at 256x... and fall asleep while doing it. That is NOT what i am aiming for.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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