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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2012
Location: Austria
Posts: 13
Downloads: 37
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Hello! I've downloaded the playable USS Iowa some days ago. Now I'm looking for a method to have no instant death while the ship is sinking. What can I do to see the ship sinking without a missionskip because the ships is destroyed?
Kind Regards, Daniel |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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Welcome to the boat mate.
![]() I don't think you can do anything about the sinking mechanics. Once the game marks your ship as sunk that's it, game over. A sub will sink to crush depth but surface ships are destroyed once they have reached a given damage model. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Stowaway
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a long long time ago there was someone who had a No Instant Death mod, i think it had a few issues thou.
if i remember correctly i think it gave you a few extra seconds before you die but it also did this by using really wonky settings for the damage levels so you were way too hard to destroy. |
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#4 |
Swabbie
![]() Join Date: Dec 2012
Location: Austria
Posts: 13
Downloads: 37
Uploads: 0
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Thank you for the quick reply
![]() Oh ok. And what is with No Instant Death Screen in SH3 when I use Warshipmod 3.0? It would be very nice to see my ship (Bismarck for example) sinking ![]() |
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#5 |
Watch
![]() Join Date: Aug 2008
Posts: 27
Downloads: 86
Uploads: 0
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The mod you are looking for and which already has been mentioned is propably the Traveller Mod 1.7 for Operation Monsun, available at subsim.com.
If I may cite the readme of Traveller Mod 1.7 for OM: - No more instant deaths from U-boat hull damage reaching zero. Original U-boat pressure hull integrity relevance has been completely removed. I wanted to implement this so the player can wait longer to see if they will really die or not. That uncertainty is always fun. I don't want this feature to be considered a cheat, as I have tried very hard to balance this by changing other game perimeters. EDIT: There is also a Travellers Mod with the no-instant death modification for TMO 2.5 available on subsim.com, not only for OM. Last edited by Claves_Mortis; 12-19-12 at 12:26 PM. Reason: additional information |
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#6 |
Swabbie
![]() Join Date: Dec 2012
Location: Austria
Posts: 13
Downloads: 37
Uploads: 0
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Thank you, Claves Mortis!
I will try this mod and I hope it will work with the playable Surfaceships in Silent Hunter 4 ![]() |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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i prefer another way from this quick death ....lets say you pass the hitpoints and the whole ship explodes....seconds after this all crew member dies and after that lights slowly out;D what do you say people?
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#8 |
Rear Admiral
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I think the trav mod is for subs only...
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#9 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() Quote:
There is nothing wrong with your idea, but how to implement it? |
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#10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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The only time I have ever died playing the Iowa was when I was using the Fubuki Destroyer mod that enabled them to launch torpedoes at surface ships.
Loved the mod but you better do some very good maneuvering if they tract runs perpendicular to yours while they are still 2000 yards out. After getting sunk three times in a row from torpedoes I learned quickly to take out the Fubuki from long range if possible before they could launch the torpedoes.
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#11 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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i dont know i am just a sailor ^_^ big moders should make my idea true maybe when they have spare time....
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#12 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Playing the IOWA ... it kind of does that already
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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no instant death |
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