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Old 11-03-12, 09:56 AM   #1
Aces
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Default Camera out of Sector Fix for Torpedo Room Interiors mod

Hi folks try this,

Install AFTER both FM Interior 1 and CCom Torpedo Room mods in that order:

Mediafire download Link:

http://www.mediafire.com/download.php?ux8mg5lhms265th

Gamefront download link:

http://www.gamefront.com/files/22589...r+CCom+Mod.rar


Regards

Aces

My current mods install order:

Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Foam
WAC4.1 SubPen_animated_18.02.2010
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Kaleun's Cap
Materials file for Aces' multi-mod v1.3
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Aces' Radio Room Postcards v2
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
konrad krumms type 7c
b25_ConningTower_Mid
Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Aces' St Naz testing files
Aces' St.Nazaire Super Pens v5.1 GWX Version
Mutant 20km Env Mod For GWX3
Helle_Torpedos
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
CobaltsVIIC41
Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix for CCom Mod
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Old 11-03-12, 01:02 PM   #2
brett25
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this is great work aces, will test it out
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Old 11-03-12, 02:52 PM   #3
Aces
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Hi mate,

This is bizare!!!!, I must have changed something as it isn't working for me, if I hadn't taken some video of it working then I'd be doubting my own sanity !.



Cheers

Aces

Last edited by Aces; 11-03-12 at 03:07 PM.
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Old 11-03-12, 04:32 PM   #4
Aces
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SORTED!!! EXPECT A v2 fix in a minute

Cheers

Aces
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Old 11-03-12, 04:56 PM   #5
Aces
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SORTED!!! EXPECT A v2 fix in a minute

Cheers

Aces

and here it is :

Download Link Mediafire:

http://www.mediafire.com/?uzi3gmegdhm12vw

Install order as per my previous posting with this fix mod after FM Interiors, Open Hatch Conning Tower FM Food and CCom mods.

Basically it re-adds my CR.DAT file as included with my Super Turms v6 mod, the one that adds, urfisch's damage/water drops etc. but with one key difference. The internal cameraclip selector values have been changed to match those of the CCom mod.

This version also includes Damo's lighting effects. If you don't want these I can re-release my "normal" (non Damo's) version as included in the base Super Turms v6 mod tommorow as an alternative fix mod but try this first, I love his lighting effects.

Have Fun,

Cheers

Aces

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Old 11-03-12, 06:57 PM   #6
ReallyDedPoet
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Hi Aces.

Just noticed when going up into the Conning Tower there was an out of sector error. Wanted to let you know
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Old 11-03-12, 07:47 PM   #7
Albrecht Von Hesse
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Out of curiosity, any idea how this works (or not) with h.sie's and Stiebler's hardcode fixes/mods?
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Old 11-04-12, 04:33 AM   #8
Aces
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Quote:
Originally Posted by reallydedpoet View Post
Hi Aces.

Just noticed when going up into the Conning Tower there was an out of sector error. Wanted to let you know
Thanks mate, it doesn't now

This should fix everything, sorry about the multiple downloads that's the nature of experimentation .

Download Mediafire:

http://www.mediafire.com/?k07i76okye9dkhk

Download Gamefront:

http://www.gamefront.com/files/22590...r+CCom+Mod.rar

Cheers

Aces

PS. I'm running it with vanilla v1.6B1 I think it is and it works just fine.
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Old 11-04-12, 05:54 AM   #9
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Thanks Aces !
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Old 11-04-12, 06:40 AM   #10
Aces
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My pleasure mate .
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Old 11-05-12, 09:01 AM   #11
Aces
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For those with an interest (and S3ditor) and if I understand correctly, if you open up the CR.DAT file and select the "Interior root - COMMAND ROOM" node. Have a look at the Interior Camera Clip Sector settings on the right. The model is orientated with X axis left/right (port/starboard), Z axis front/back (fore/aft), Y axis up/down. So increasing both the Z min and Z max values will allow the camera to travel further forward and backwards, increasing the Y min and Y max values will allow the camera to look further up/down or rather it increases the "bounds/limits" to which the camera view extends before being out of sector. So, for the torp. room mod both Z min and Z max must be increased in the fix (note for min values the minus number must be increased) and, in order for the camera to "see" further up into the conning tower for the open hatch mod the Y max must be increased in the fix mod. Leave the X values alone unless you want to set the left/right bounds outside of the boat.


Regards

Aces


Last edited by Aces; 11-05-12 at 10:05 AM.
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Old 11-05-12, 01:20 PM   #12
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ah that's how its done, i was wondering where that setting was, thanks aces

i just realised something....we have a freaking complete boat! plus your exteriors and conning towers!
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Old 11-05-12, 02:18 PM   #13
Aces
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Yup , great isn't it, lots of talent around here, the new torpedo rooms are excellent.

Cheers

Aces
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Old 11-06-12, 10:11 AM   #14
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Aces, just to let you know there is a version 7 of this mod out GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5. BBW put them out.
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Old 11-06-12, 10:49 AM   #15
Aces
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Thanks mate,

I'll have a look

Cheers

Aces
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