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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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I have been trying to download MaxOptics and SCAF mods for RFB 2. from subsim, but both links send me to gamefront website and then the website crushes. Is it possible to download these two mods from subsim directly? If so, can anyone tell me how?
Help appreciatted, Thanks |
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#2 |
SUBSIM Newsman
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Steve,are aware of these things which I are not,send a PM and ask!
http://www.subsim.com/radioroom/member.php?u=227416
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 | |
Admiral
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Welcome msumpsi to SubSim!
I just tried downloading the MaxOptics IV for RFB 2.0 and had no trouble with it. Yes, the download link takes you to the GameFront site where the mod is kept. The reason it's not directly on the SubSim server is due to SubSim's limitation of a mod being no larger than about 40Mb in size. MaxOptics IV for RFB 2.0 is about 66Mb in size. Believe me, I'd be happy to have it off the GameFront server and kept here, but that's not going to happen unless there's a change in what we can upload. As far as a SCAF for RFB 2.0??? I don't have one. Maybe you're referring to the SCAF for TMO 2.0? It's the same issue as the above mod. Too large for the SubSim server. Not that it makes much difference, but SubSim does offer a larger server using the FTP protocol. I have a couple of very large mods uploaded there (both about 250Mb each). The problem here is that there is a limit on how much the FTP server will allow for one account. With the two mods, there isn't enough room for any more. I can't get a response from management regarding getting more space, so I'm left with putting mods onto GameFront, like it or not. ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#4 |
Eternal Patrol
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Capn, I sympathize. I haven't been able to use the FTP server myself, and I can't seem to get help either, and I'm supposed to be in charge of the Downloads. I do apologize. Have you thought of talking to Plissken about putting it on his server?
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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#6 |
Chief of the Boat
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I agree with Steve, there have been FTP issues for a fair while now but hopefully Neal or his techie will find the time to correct the issue.
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#7 | |||
Admiral
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![]() As I've said, I was able to upload two of my larger mods there, but adding a third has not been possible. I don't know for certain why, but it seems the limit for the server is around 500Mb for my account. Once it's reached, the upload will disconnect and the file is corrupt due to not getting it all uploaded. I don't know for certain this is the problem, but I'm thinking since there is an upload limit for the regular SubSim "Downloads" server.....there would be one for the FTP site as well. Whose Plissken? I'll do a search for him, but no, I've not thought of asking anyone else to hold the files outside of SubSim or GameFront.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#8 |
Eternal Patrol
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Sorry, Plissken_04, AKA Maik, runs his own download site just for Silent Hunter mods. He truly does a great service here, and no praise is good enough.
Find him in post #4. http://www.subsim.com/radioroom/showthread.php?t=171019
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Admiral
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Ok, thanks Steve!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#10 | |
Admiral
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To msumpsi, you're quite right in thinking there are issues with manual targeting with the game. The developers had intended to make an American Campaign of Submarine warfare in the Pacific (much like its successful namesakes of the Silent Hunter series from Strategic Simulations) but, they based SH4 on a game engine designed for the U-Boat game. Silent Hunter 4's American Campaign is the bastard child of the developers, who had from the release date, designs to bring the U-Boats into the Pacific. The underlining files are riddled with Silent Hunter III leftovers.
To this end, the simplest tasks of measuring a yard for a yard were ignored, making manual targeting (which relies heavily on optical observation) to be only somewhat feasible. The Stadimeter is only as accurate as the measurement point it uses, and how well you place the mark with the mouse. The lens Telemeter divisions won't give accurate measurements as long as the world view is not sized correctly. The stock radar is only providing eye candy, there is no way of measuring a "blip" on the screen. The only accurate tool to manual targeting is the sonar, but you'll pay for it after a ping is made with an enemy warship near. Having the Map Contacts enabled is like cheating. You can get all the necessary information for manual targeting right off the map. Speed, Range, AoB, Relative Target Bearing all can be gotten from the map. So, what's the solution. First make sure you simply enable the option for "No Map Contacts Update". No matter what the mod may do with the contacts, having them turned off will prevent you from getting a clear picture of what's on the horizon. You'll still be able to plot a targets position on the map, you'll just have to do it yourself. Figuring relative bearing, AoB, target tract, target speed are still possible from map plotting. The difference is YOU make the plot, not the computer. It's on your shoulders to make an estimate on what you see for a firing solution. To me, this brings the simulation to life when it's your skill that makes an accurate firing solution. Second, get a mod like Optical Targeting Correction that provides accurate measurements when using the periscope or TBT/UZO. Since the game renders different world views through these optical devices depending on which resolution/aspect ratio you play the game with, you'll need to correct the view with the mod addition that's specific for it. You'll get a Range Dial for inputting estimated range to the TDC, plus an authentic tool called an Range Omnimeter for calculating distance from the telemeter divisions found on the scope lens. You'll also get a working Radar that will provide a reasonably accurate range estimate. Which can be used to input range to the TDC. The mod also has the "SCAF like" measurements for providing as accurate a stadimeter process as possible. The errors in an unsuccessful manual firing solution should be from your lack of skill, not the fault of the tools you use.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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