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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Well, at night, all the lights in the control room or in the vicinity were changed to red to cut down on light coming through the conning tower hatches, and to help accustom the eyes to the dark for crew that were going on watch. They were also required to wear dark glasses for a time to help with this. I'm not sure this is the reddish glare you mean but I see the reddish glare throughout the boat after daylight hours which always seemed OK to me. Thanks for inadvertantly giving me that old link to the nvidia fix, now I can make sure I'n using the right file. I'll try it again. D40
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Dogfish40 |
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#827 | |
Canadian Wolf
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Edit: This is what I men regarding the Aft Torpedo Room regarding the lights. In all other areas they are better except for not changing to red at night. ![]() Last edited by ReallyDedPoet; 10-28-12 at 11:54 AM. |
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#828 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I'm going to play around with the config file for the back room and see if there is any possibility of fixing the lights from there. (I really don't hold out much hope for that though. It's probably more than one type file to adjust, but I'll try anyway. With the nvidia card you definitely must use that old nvidia fix patch. Otherwise, everything looks pretty good. I need the rooms a bit darker though and the "Dark Interior mod" is just too dark for me. I may tone that one back a bit and use a softer version. Anyway, keep us posted if you get this fixed first. I'm having the same problem. Cheers D40 ![]()
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Dogfish40 |
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#829 |
Canadian Wolf
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Thanks. Hopefully with a few if us discussing - working on this it will get sorted.
Are the lights ( where they are working ) turning red at night for you DF? |
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#830 | |
Canadian Wolf
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Just tested it, for the most part it fixed the lighting in the Aft Torpedo Room ![]() One thing I noticed was going in you get the CAD on one of the lights, going out they all look ok. Last edited by ReallyDedPoet; 10-29-12 at 08:30 PM. |
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#831 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() The file bec_submarine.dds . So what he's saying is that the original file needs to be put back. Correct? The quickest way would be to uninstall the mod, grab the bec_submarine.dds file from the data folder and place it in the interior mod so that it is now loaded with the mod. Correct? D40 ![]()
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Dogfish40 |
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#832 |
Canadian Wolf
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Yes that is correct.
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#833 |
Stowaway
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#834 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#835 |
Stowaway
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Hi gap
![]() I found in the file Textures in the game SH4(KSD-II)! ![]() http://rutracker.org/forum/viewtopic.php?t=3559144 |
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#836 |
Navy Seal
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Could someone tell me if i need to be in bunker to activate this mod? (SteelViking's interior mod)
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#837 |
Ocean Warrior
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Yes.. it would be better..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#838 |
Navy Seal
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Ok thanks again Volodya for your help!
Restarted last patrol in bunker with it. I just love this mod too! |
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#839 |
Navy Seal
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Humm...is it normal i still get those electric gauges and light bubbles (not like in first post picture)?
![]() I tried to install the mod last, but same result... ![]() |
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#840 |
Ocean Warrior
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nVidia?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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