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#1 |
Bilge Rat
![]() Join Date: Oct 2012
Posts: 1
Downloads: 8
Uploads: 0
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As a longtime SH3 player, I recently started SH4. I'm familiar with manual targeting from my SH3 days. Most of the targeting procedures work okay from a dead stop but I find that I almost always need to target while maneuvering. Here's one simple addition to these games that would make my life much easier. When I send the "mark" of bearing and distance to the TDC, wouldn't it also be nice to have the mark with a time-stamp transferred to the map simultaneously? It doesn't have to be the actual position of the target, just my imperfect, wave-tossed estimate. Now, if I'm maneuvering, I have to pause the game, go to the map and use a limited set of tools to plot the bearing, distance and time.
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#2 |
Sea Lord
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That is a great idea, and once again one of those little chores that real-life skippers had a crew to do for them, in this case called the plotting party. I doubt that this feature will show up in a mod any time soon, since it probably involves getting into UberSoft's sacred source code. I understand that they threaten anyone who touches it with copyright violation.
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Welcome to the boat mate.
![]() And welcome to another boat also as there have been several who have expressed the same sort of thing. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yes, the shortcomings of the SH4 charts system, was the biggest disappointment I felt, when I first got the game. I had assumed this was something that would have been carefully thought out. Boy, was I wrong. |
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#5 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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That's the main reason I don't use manual targeting (laziness is the other). I feel like the auto targeting is more realistic because the captain didn't do it by himself. I do wish that the developers did put in the ability to use manual while in auto targeting mode. When I do fire, I don't lock on, I like to use a spread.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#6 |
Sea Lord
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Manual targeting gives you NO help, even with things a real skipper delegated to his crew. Auto-targeting does way too much, and always does it perfectly (or so it appears). Ideally, the AI would assist you, and the quality of the assistance would depend on the experience of the crew, their fatigue level, etc, etc, etc. All this is perfectly within the capability of our PCs, but we'll probably never see it in our lifetime.
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Can't you use the offset dial in auto mode? |
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#8 | |
Sea Lord
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![]() Quote:
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#9 |
SUBSIM Newsman
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Welcome to SubSim Riromero!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#10 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
I don't mean to criticize your philosophy here. If you enjoy playing in this style, by all means do it. What I meant to say is that, if everyone just wanted to be the captain, and nothing else, there would be little need for most of the other stations. I don't think the captain was able to look over the shoulder of the radar or sonar operator as much in RL as happens in the movies. I'm not saying it didn't happen; I just don't think it occurred very often. I'll concede your point about the intercom, though. Quote:
Well, this is a matter of opinion. I certainly disagree with the "historically inappropriate" part. Who says we must only play the part of the captain? Sure we can if we want to, but this would end up leading us to conducting almost the whole patrol, going between the charts and the periscope/ TBT. |
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#11 | ||
Sea Lord
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First of all, I have no argument with your main contention. We are each talking about what we expect from a game, and that's strictly a matter of personal taste. Can't argue that!
I do have to take exception to a couple of your statements, though, where I find our sources conflict. First is: Quote:
My second exception is one which I haven't seen mentioned before (although I haven't read through the years of back postings). In SH4, I believe the captain is far too involved with personnel decisions. On a USN vessel, personnel decisions are the responsibility of the XO. In fact, most of the tasks you mention Quote:
Just my personal style of play, but I'd like to be able to function in the game in the ways the real-life skippers functioned in their personal accounts. If a real skipper manned the deck-gun, then fine, I'll do that. On my boat, I don't use the guns at all, because my crew couldn't hit a barn if they were inside it, and if I went down and pointed the thing, Uncle Charlie would have a fit! I'd love to be able to motivate my crew - that was someting the CO really did (and that can be simulated in a game.) So in the end, none of us gets everything they want from the game. Fortunately, with all the mods, we can tailor it somewhat. But I'll still bemoan its "shortcomings" and continue to seek the Grail. (It's just over there.... ![]() |
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