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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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#17 |
Watch
![]() Join Date: Oct 2012
Location: Ohio
Posts: 23
Downloads: 90
Uploads: 0
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Well i thank you anyways for your help, and all your awesome mods. I'm going to start a new campaign and not mess with the mods this time. Hopefully it fixes the problem
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#18 |
Watch
![]() Join Date: Oct 2012
Location: Ohio
Posts: 23
Downloads: 90
Uploads: 0
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Hey sober, thanks again for your help. I think you were right, it was because i kept messing with my mods while not restarting the campaign. I havnt had a problem yet now that i startd a new one and havnt touched my mods. 1 more question tho, if I were to add stormy's sound mods, where would i add them to your mod list?
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#19 | |
Ace of the deep .
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#20 |
Watch
![]() Join Date: Oct 2012
Location: Ohio
Posts: 23
Downloads: 90
Uploads: 0
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Wait stormy's Sound mods change the keyboard layout?
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#21 |
Ace of the deep .
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#22 |
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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Hunting some random ctds, I have debug.log from tdw tool and my mod list, attached.
It's sober's mm more or less but I can't find what causes the issue. It happen almost always everytime I'm attacking something, especially military targets (while surfaced or submerged), and sometimes on patrol with no contacts. Might have something to do with AI? Irai mod maybe? I'm currently playing Happy Times but it was the same during Coastal Waters too. Computer specs Debug.log from TDW tool Last edited by LoTeK_; 10-21-12 at 08:04 PM. |
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#23 |
Ace of the deep .
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Lets look at the hardware to run the game and mods first . What are your computer specs ?
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#24 |
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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Edited post with link to my xfire profile, click on the computer icon on the right and it will show a complete list.
Also added debug.log from tdw tool using dropbox. |
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#25 |
Ace of the deep .
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Obviously the computer can run the game LOL . I am still looking . Load my mod list with my MEP file . Auto load the list with the mod enabler Tasks / load mod profile . Start a new career and tell me if you get ctds then .
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#26 |
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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The only changes I made to the list was add these 2
- Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith - TDW_GenericPatcher_v_1_0_74_0 (loaded last) and removed some mods I don't use. |
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#27 |
Ace of the deep .
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Regarding the patcher , i just put the folder into the main SH5 game folder and enable it . I dont use the mod enabler . I dont enable the test folders TDW has in his MODS folder . I dont enable independant engine controls because it isnt integrated with his Ui mod yet . You shouldnt have a depth keeping problem ! Did you start a new career after mucking around with the mod list ?
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#28 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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To get a dvd copy of SH5 go to Amazon.com and do a search for Silent Hunter 5 - Battle of the Atlantic. You do not want any downloads of the game.... that's the same as getting it from Steam. Downloads of Sh5 are a waste of time and money IMHO.
![]() Have you done this, as it's important for a non corrupt mod installation with JSGME? When you get a mod in a zipfile, open it with 7Zip and Extract the mod folder to your desktop. Click on the folder to open it. With most mods you'll see the mod and a document folder or readme text file. Read what's inside it and either save the document folder to someplace outside, or read it and delete it. Only import the mod folder with JSGME to the Mods foldler in SH5 and activate it. The document folder or readme files shouldn't be imported as they can and will corrupt the mod yo want to install.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#29 | ||
Watch
![]() Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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I'm not particularly fond of modifing stock files because if something go wrong a reinstall is required, so I'm using it as a mod but if I can't get out of these ctds as a last option I'll try this one too, if it works for you then it should be safe. I have the game from uplay (not steam) which I think is the dvd version (or no?) so it would require a big re-download in case of having to reinstall. Patched to 1.2 using the autoupdater. Me neither, no test folders enabled. I just double checked my mod list and don't see any test folder. Quote:
Tested the difference with and without and it's not playable for me without, it looks like a luna park and takes away the fun of playing. If that's the problem then I'll directly cut out the other mod that requires this patch I think. What's an indipendent engine control btw? ![]() I'd answer yes to this one, because I was experiencing ctds since start and then changed the mod list only one time, when in kiel, to remove some mods I could live without. I disabled all, removed and re-enabled all to try to resolve but they're still happening. Last edited by LoTeK_; 10-22-12 at 06:52 AM. |
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#30 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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I'm getting the exact same type of CTD, only happens when FX_update kicks in and flares are shot up.
It doesn't happen all the time but it's still getting annoying. |
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