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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#931 | |
Ace of the Deep
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The flooding/sinking engine in sh5 is... not the best. And some of the most talanted modders on this forum still breaking their heads to figure how to make it better. |
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#932 | |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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![]() Not had one sink yet, just have to keep hitting it until it "blows up". lol |
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#933 | |
Ace of the Deep
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here is how, most likely, you can test it: take a merchant/battleship... blow it's engine or screw off so it can't move... 1 torp to the side... wait for a very while (TC16 ftw!) and whatch.. If it repairs itself - hit it again. Or it will sink and before that will, most likely, fire off the flare. |
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#934 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Hit a battleship in an ammo magazine and one torp should sink it. Ya gotta find the sweet spot.
![]() I just ran across a task force with a Royal Sovereign battleship in it and it took me 4 torpedos to sink it. Tho I have sunk Queen Elizabeth battleships with only 1 torpedo... in Scapa Flow at anchor and at sea moving.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#935 | |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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#936 |
Ace of the Deep
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#937 |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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#938 | |
Ace of the Deep
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the game's main sound file Sh.sdl contains all the information. The problem starts when multiple mods overwrite it, effectively disabling the previous mod's changes, if they were not modified to fit each other. TDW made a tool to edit and compair this file, which you can find on this forum, download and see from there. |
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#939 | |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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Sorry to be a pain. |
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#940 |
Ace of the Deep
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I'll have to get home to check what are you talking about, cause I can't help you w/ smth that I don't remember about, lol
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#941 |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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#942 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#943 | |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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O I expected them to sound as soon as I made contact with them. Im not sure when to expect it to be honest. I currently just have this mod enabled. I will also have Dynamic Envornment. |
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#944 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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These considerations apart, in my opinion it is quite improbable that something is wrong with your installation of Fx Update, since this is the only mod you are using atm. Anyway, if you just want to make sure that everything is okay with it, right click on its data subfolder and check that its size is 76.6 Mb and that its content is 258 files and 147 subfolders. Moreover, make sure that you unzipped the correct folder (should be called FX_Update_0_0_19_ByTheDarkWraith) into MODS folder, and that you enabled it correctly using JSGME. ![]() |
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#945 | |
Swabbie
![]() Join Date: Sep 2012
Location: United Kingdom
Posts: 14
Downloads: 22
Uploads: 0
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Thanks for getting back to me! ![]() |
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