![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
SSS
Where this take? Last edited by Anvar1061; 09-26-12 at 12:16 PM. |
![]() |
![]() |
![]() |
#2 |
SUBSIM Newsman
|
Cool,
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
|
It is made from Wurmonkel for Rowi`s CCom.
![]() Find it here: http://www.marinesims.de/wbb2/thread...084#post256081 Best regards ![]() |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
SSS
Thank you for quick answer!What combine with Conning Tower open Hatch? |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
|
![]()
i use GWX with FM New interior and some other mods, could i use this one, and in case yes how must i install?
i've been in marinesims, but i cant understand german. Any help would be too much apreciated. |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
It looks like this completely replaces FM New Interior. It doesn't have the extra crew FlakMonkey put in, but it does have every compartment.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
|
![]()
That's what i thought, so if i understand correctly i must take off new interior and put in this mods no?. I will try it tomorrow.
|
![]() |
![]() |
![]() |
#8 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
|
![]()
I've been exploring inside this mod and it containts only two files which i think are the 3d models of the new compartments. As there isnt any cam or command files i think it can be activated after FM_new interior without any problem. I will check it later and then post here the results from my test.
|
![]() |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
yes i can confirm, you would install this ontop of FM interior, it seems to work and is stable, replaced is RR.dat and CR.dat
|
![]() |
![]() |
![]() |
#10 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
|
![]()
As brett said both work fine
|
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]()
Cool stuff!
You gotta hand it to Wurmonkel for being cool and delivering the Completed Interior so casually and without much fanfare! Talk about style! ![]()
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
![]() |
![]() |
![]() |
#12 | |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
|
![]() Quote:
It works like a charm. Some FPS dropping in the Shift F2, but nothing serious... |
|
![]() |
![]() |
![]() |
#13 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
![]()
I couldn't get this working properly without using the 4gb patch for the sh3.exe.
All I got was static crew men with arms spread out in a black void together with a framerate of approx. 1. (Using ATI 6870 Video Card on 64bit Windows 8) The 4gb patch fixed it despite previously being able to run FM Interiors without patching. Anyway... I noticed this works without FM Interiors but the engine room does not animate. Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines. Where I am struggling is with moving through the ship with a free camera. I usually use Extended FreeCam 1.2 for GWX. However, I have since been using DD_OH_V3.09_20091209162038 which I can only seem to get working by installing as the first mod before FM & CCom_8. Problem is if I then installed Extended FreeCam 1.2 for GWX as my last mod it overwrites the arrow key movements and I can no longer move. Clicking on the floor nolonger works as it did with FM Interiors either since CCoM_8 seems to break that and clicking the floor now just ports me to the engine room. How do I get this mod working with animated engines, the new compartments, open hatch and retain the ability to have a free movement camera? My current mod load out and order is... DD_OH_V3.09_20091209162038 FM_NewInterior_V1.0 CCoM_08.x_Bug_Hecktorpedoraum_V1.0 Extended FreeCam 1.2 for GWX <-- this breaks DD_OH CTRL+H and SHIFT+H And yes I have GWX Gold installed. Please help! |
![]() |
![]() |
![]() |
#14 | |
Eternal Patrol
![]() |
![]() Quote:
Best of luck ironing out the rest. This is pretty awesome. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#15 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
all FM animations are working, however, the open conning tower is gone. Some one had added Luca's open conning tower mod to the FM interior, unfortunately this is not present in this release. So the boat is not complete alas, so close. Perhaps this can be fixed
also another glitch just notices, crew is stationed at the diving planes while cruising on the surface, something wrong in the animation Last edited by brett25; 09-27-12 at 09:43 PM. |
![]() |
![]() |
![]() |
|
|