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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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Let me get some feed back on what you think?
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#2 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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I think there is one built in.
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Himmel, sukeltakaa! |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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If it really don´t exist I can adapt it (water stream) to NYGM. I just need all .dat and .val uboats files, I have not NYGM for now. In truth what you need to do is copy each water stream from original mod .dat to each .dat or .val (both will work) from NYGM.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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I dont have that kind of know how Rubini. I am not a guru like you and all the other outstanding modders. But if you say you can add it then I wish you would.
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Lol! I'm saying this because i'm the water stream mod author....it was some years ago and i thought that i had made a nygm version too...i can't recall now.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#8 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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