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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#17 |
Ace of the deep .
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Thankyou . Works now after installing 1.1
Regards FRITZ DITTMER OBERLEUTNANT Z. S. |
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#18 |
Ace of the deep .
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How do i access this colored world map while playing the career ?
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#19 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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That's correct, .NET framework 2.0 is now released. If the program is written in .NET 2003, it will NOT be compatable with 2.0. they are two seperate frameworks. However, programmes developed in .NET 2005 are backwards compatible with 1.1.
Case in point, installing 2.0 will NOT overwrite 1.1. I don't mean to highjack, I am just clarifying the .NET framework issue, as I understand a bit about .NET as my company develops its software using it. |
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#20 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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@sober: I am glad it's working for you now. Which campaign mod are you using?
@sober: The colored map is just for reference. I hope you can easily locate the theaters in this map. However, I will make an annotated map later. Gizzmoe: I have checked and yes, you are correct. DotNET 2.0 is final since a few months, as is Visual Studio 2005. @Skweetis: Does this mean everybody with 2.0 has to / can install 1.1 alongside? I ask because I absolutely have to put this into the technical readme.
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#21 |
Watch
![]() Join Date: Mar 2005
Posts: 27
Downloads: 87
Uploads: 0
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Youre NEW version has worked the treat... No errors now..
BUT ![]() Am i missing something? Keep going mate, Im liking this new toy ![]() ![]() |
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#22 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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bookmark
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#23 |
Watch
![]() Join Date: Mar 2005
Posts: 27
Downloads: 87
Uploads: 0
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Bookmark??
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#24 |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
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I've tried a full patrol and started a new one, and Sh3-Gen is pretty neat. It adds a new interest to patrols!
The only minor problem I see is installing. It allows the user to pick (browse) the drive and folder where SH3-Gen is to be placed. I tried installing to D:\Sh3Gen\ , but folder/files ended up in the default install location ( C:\program files\Sh3Gen\ ). No real problem, I just moved the folder to drive D: and made a new/proper shortcut. I like the way it mentions: Historic Period, 'Hunted' ![]() Pretty neat too, to be able to re-generate a save-game for better results of intel, etc. So it works very well so far, no real problems at all, and it's fun. Another thing, (GlobalExplorer you basically warn about this) is to use Sh3Gen right after exiting/saving out of home port. If I use Sh3Gen to re-generate a save-game, I lose ship-course plotting and any other map markings from the save, but it's not a problem. Reloading a save-game (not re-generated) will load sub-course, plots, markings as usual. Also I think using the 'global' eraser icon in the F5 map-screen will remove all Sh3Gen markings, so that's a no-no. While I did see convoys and a few single contact-marks far from land, most seem concentrated on harbors, and and standard-route convoys. Much past mid 1943, and usually it's too dangerous to enter such shallow waters and try to enter an enemy harbor. But this will be great during early-war patrols! ![]() I don't know if it's possible, but it would be neat to see a some areas marked, where there's some chance of heavy concentrations of single-type merchants, in several areas. That would really help-out during late-war patrols. Thanks for making this mod ![]() p.s. 'Wish-list'; auto-updated (moving) positions of possible contacts throughout a patrol. Probably not possible though.
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#25 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Therefore they MUST have 1.1 installed. Hope that helps. PS: it is my inderstanding that .NET 2.0 isnt used by any programs yet, the 2.0 Framework is there at this point for developers using Studio 2005, which I believe is still in beta. Ill ask the programmers at work tomorrow. |
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#26 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Today I have released version 0.1.2. The most important update is the fixed installer and an included map of all the theaters of operations.
@Vonsteel: I am not completely sure what you are mean, but I take that your intelligence update said that there are ships in Portsmouth but you didn't see any markers? Then you are indeed missing something. Marine intelligence has a suspicion about certain units being in this port, but cannot locate them precisely. So it is your job to go there and check for yourself! Does this help? @Average Joe: Haha, thanks for pointing out the problem with the installer. Has been fixed in 0.1.2. If you knew in what rush the first installer was thrown together, you certainly wouldn't have used it ![]() @Skweetis: Can you confirm that 1.1 and 2.0 can be installed on the same machine? It should work, though I would like to hear it from someone who has actually tested it.
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#27 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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But please send a screenshot of Sh3Gen, before you push the "Generate" button, to mail@christian-wendt.org, because I have to see what you entered in the dialog boxes. Also, please send me the file <savegamename>.psc Whats you patrol Gridsquare?
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#28 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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wow! nice mod
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#29 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Hasta luego, GlobalExplorer
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#30 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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