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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Quote:
![]() I don't consider it a big deal. To my knowledge, there were no significant events in this area during the war, (WWII), and I have never gotten the urge to sail there either.
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#77 | ||
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
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IF I could have my wish, I would like to see the airstrips on both islands, (historically accurate), but have the port scaled WAY back, or removed altogether. In my opinion, I don't mind the "stripped down" version, because when I start a patrol from Midway, I start "outside the harbor", and don't really care about what is on the island. However, I do appreciate everyone's input regarding my mod. Thanks.
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#78 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Ah, okay! Thanks! Much appreciated. Looks great too!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#79 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
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Those dat files can be opened in S3D, but to edit it the way you want (and its a good idea to leave airfield only) - it must be exported and edited in some 3D software, or maybe it can be done within S3D (like removing only unwanted parts...). Either way - I dont know much about 3D modeling.
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#80 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I may take another look at adding the stock Midway, (airstrip & port) and uploading as a patch for NMMO.
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#81 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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![]() Quote:
Just an idea maybe?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#82 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I'm planning on releasing a patch for NMMO v2.1 in the next couple of days. It will fix a couple of minor issues, and also have a few enhancements. (Yes, I added the airstrips back on to Midway island) So I'm putting it out there, If there is anything you would like to see added, removed, or changed. Post it here, and I will consider it. This will probably be the last time I update this mod, (unless someone finds something drastically wrong). So don't say I didn't warn you.
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#83 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Thanks for the update comin' out!
I was hopin' you'ld keep the upgates from tme to time adding in more names to those little obscure islands, like you have been doing. Really nice to know exactly where everything is, without having to alt+tab out of the game and fire up the browser to do a little geography searchin' to find something. Really kills immersion. Oh, any chance of maybe getting a basic outline or dotted line as to locations of minefields? They don't have to be 100% accurate, just a marker so you know, if you cross this line, you are really chancing it.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#84 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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To interject with Hylander that would be good added info on your map! Was also thinking about the sub netting around the islands would not have to be perfect but an approximate setting would be helpful in finding spots to slip in and do covert ops!!!
Love your work on the map and definitely the much needed changes to the terrain from the old stock!!! Thank-you ![]() |
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#85 |
Swabbie
![]() Join Date: Apr 2005
Posts: 8
Downloads: 125
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Very nice work, thank you Nbjackso
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#86 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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This patch fixes a few things, and adds a few things to the Nav Map Make-Over v2.1 mod. Additional information in the mod's READ ME file.
Go to first post for download link
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#87 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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How did you upload this? I'm asking because it still won't let me upload.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#88 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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The zipped folder contains 2 sub folders (“NMMO v2.1 Patch 1 with AB” and “NMMO v2.1 Patch 1 no AB”). Enable only one of the patches using JSGME based on the instructions below. If you use the optional NMMO Airbase Add-on mod: Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB If you DO NOT use the optional NMMO Airbase Add-on: Nav Map Make-Over v2.1 NMMO v2.1 Patch 1 no AB
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#89 |
Argentinian Skipper
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The mod with the new patch works fine in my TMO 25 plus RSRDC installation. Great stuff...
Many thanks Nbjackso, a great job!!!! ![]() ![]() ![]() ![]() ![]() ![]() Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#90 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Quote:
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