SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-03-12, 11:32 PM   #1
19Herr_Rapp86
Lieutenant
 
Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
Default Magnetic G7a

I run SHIII GWX with several mods, Hsie realism, torpedo damage mod, etc. Historically, the Germans had problems with their magnetic pistols in their electric and steam torps early war. The sensor was too sensitive, or something along those lines. I have been using all G7a steamers early in the war despite the visible bubble trail, using magnetic pistols, and have been having much success. I was just curious what depth delivers the most catastrophic blast? I have been firing about a meter below the draft/keel of my targets. Is this the correct depth setting for magnetic pistols or should I be setting them shallower/deeper?
__________________
Kapitanleutnant Rapp, Kommandant U-45
19Herr_Rapp86 is offline   Reply With Quote
Old 07-04-12, 12:45 AM   #2
benitorios
Sailor man
 
Join Date: Jan 2011
Location: On the shores of the East China Sea
Posts: 44
Downloads: 53
Uploads: 0
Default

I've found 1 meter below keel is about the optimal depth. Any deeper and it may not trigger. Any shallower and the risk increases that the torpedo will hit the hull at its most rounded part, deflecting it downwards. At that angle, chances are high the contact pistol wouldn't trigger.

I could sink a Revenge class with 3 eels, 2 of which magnetic set 1m below keel. So, I'd consider this pretty efficient

You may choose against magnetic in rough weather though: the target might be going up and down due to the waves and it's hard to gauge the right depth setting for your torpedo. In such weather, impact pistol at a depth about half of the target's draft usually does the trick.
benitorios is offline   Reply With Quote
Old 07-04-12, 11:33 AM   #3
Hangman
Bosun
 
Join Date: Feb 2004
Location: North of the 37th Parallel
Posts: 68
Downloads: 63
Uploads: 0
Default

Quote:
Originally Posted by benitorios View Post
I've found 1 meter below keel is about the optimal depth. Any deeper and it may not trigger. Any shallower and the risk increases that the torpedo will hit the hull at its most rounded part, deflecting it downwards. At that angle, chances are high the contact pistol wouldn't trigger.

I could sink a Revenge class with 3 eels, 2 of which magnetic set 1m below keel. So, I'd consider this pretty efficient

You may choose against magnetic in rough weather though: the target might be going up and down due to the waves and it's hard to gauge the right depth setting for your torpedo. In such weather, impact pistol at a depth about half of the target's draft usually does the trick.
I am curious as I have never been able to get a magnetic to detonate.
Do you fire the eel at a 90 degree angle or do you fire aft or fore so as to get the eel to run the length of the ship?
__________________
Hangman
Hangman is offline   Reply With Quote
Old 07-04-12, 01:11 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

As long as it's at the right depth the angle doesn't matter. That's one of the three great things about magnetic detonators.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-04-12, 02:35 PM   #5
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

In real life the magnetic torpedoes would have a better chance of exploding the more metal there is to sense. So if you have trouble with them not working perhaps try to those magnetic eels on the 10000 GRT merchants and cruisers and battleships.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 07-04-12, 11:41 PM   #6
19Herr_Rapp86
Lieutenant
 
Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
Default

Sailor Steve, what are the other 2 great things? I have yet to fire an impact torpedo. I've been using nothing but mags. It seems like they do more damage (maybe that's another good thing about them....). Waiting for TIII's to become available before I switch to electric mags.
__________________
Kapitanleutnant Rapp, Kommandant U-45
19Herr_Rapp86 is offline   Reply With Quote
Old 07-04-12, 11:43 PM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by 19Herr_Rapp86 View Post
Sailor Steve, what are the other 2 great things?
2. They cause damage to both sides of the ship, effectively doubling the damage.

3. They have a chance of cracking the keel and sinking the ship now.

That said, SH3 doesn't have the awful failure rate they had in real life. They ended up banning the use of magnetics for the better part of three years.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-04-12, 11:45 PM   #8
19Herr_Rapp86
Lieutenant
 
Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
Default

I see. Thanks for the quick reply. Like I said, it seemed to me like magnetics took a ship down quicker. Silent Otto's saying "One torpedo, one ship" has held true so far with them.
__________________
Kapitanleutnant Rapp, Kommandant U-45
19Herr_Rapp86 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.