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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
Uploads: 0
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I got that, Nice and very SIM-like
![]() 1 more thing: Periscope up/down sound is constant (which is very annoying) while watching the 'luftziel' periscope screen. And it has static level no movement up/down with the buttons unless you exit this view and change to the other one. Does this bug occur only to me or Dr. Jones, you are aware of it and working on the solution?
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#347 |
Stowaway
Posts: n/a
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Looking forward to the completion of the work!!!
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#348 |
Watch
![]() Join Date: May 2006
Posts: 28
Downloads: 123
Uploads: 0
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I'm absolutely new to this mod and I have no idea what half of the icons stand for. I only get a few tool tips here and there and I can't find any documentation of what they are. Is there a guide or manual anywhere? Also, is 2.0 beta the newest version? Thanks.
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#349 |
Watch
![]() Join Date: May 2006
Posts: 28
Downloads: 123
Uploads: 0
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Anyone?
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#350 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 20
Uploads: 0
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Hi I downloaded this mod tonight. I wanted to try it out, but the strangest thing happened. My main menu for game was all in German instead of English. Is there a reason for this?
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#351 | |
Ocean Warrior
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you should get English menu.txt.. and replace it here - data\Menu\menu.txt the link is on the first page of this thread
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#352 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 31
Uploads: 0
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Thank you for this beautiful mod. This stopped me throwing SH5 in the bin.
Only one slight thing mars the perfection of this mod. The torpedo launch button on the UZO will not work. Both periscopes fire correctly but surface attacks using the UZO are out. Also may I make a request? When you next work on this mod please do something about the target lock text that appears every time the periscope is moved across a target. There is a mod to remove this text but it is incompatible with your mod and causes the periscope to move halfway off the screen to the right. Thank you for this mod. |
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#353 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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yes thers the problem is known to me. Just came a little back to my work and will i have to improve a lot of things here. More news will follow sone. Best Regards DrJones ![]() |
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#354 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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After a long time beeing abstinent becaus real life had my in his hand and i have been very busy in my real life job i will have mor time now to improve errors and bulding up new features wich i wanted to release in spring this year wich not happend.
Best Regards so far DrJones |
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#355 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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Looking forward to it! For me, this mod is the only reason to play SH5. I just can't work with TDWs UI, because there are just too many features and it's too stressful to configure it all. All I need is a clean, functional and easy UI like this one.
Thank you for your work, and the time you spend on it! |
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#356 |
Stowaway
Posts: n/a
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As I hope so!!! You can make a working mod Radio_Messages_1_2_0 with the CSP Magui Interface??? Sorry for my English!!!
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#357 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
once Rubini told that he had Problems about the screen Resolution of this Mod, i spent a long time about thinking how the Problem can be solved. The Screen will look in the future like that. No Items disturbs the view while walking aroung or doing nothing. ![]() In Lower Left, Center Bottom, Lower Right and Left Sieded there are Slide In Fields. ![]() ![]() ![]() ![]() ![]() ![]() As You can See it is possible that the Slided in Parts on the left and right can be nailed by clicking on the Screws an the panels. The MapGroup can be activatet by clicking a button. THe MapGroup Slides to the lower left when the Left Console is slided out. The same happens to the Messages. It is moving right up if the right Console is sliding in. The Parts with the buttons on the right an left Console are also able to be slided in if they are not needed. The red shining will be the nightlayer. It will not alwas be visible. The Screenshot are made by a resolution by 1152 x 864 to imagine that there ist still enough place for all the items. Best Regards so far DrJones |
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#358 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Great work !!!!
Compatibility with other MODS (for example IRAI) ? which list recommendations ? Thanks |
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#359 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hey DrJones!
Glad to see you back! ![]() That would be a pity this awesome work stay unfinished. Looks fantastic! ![]() And the night layer is one thing, that I often really missed. ![]() (can we hope for an released update? ![]() Cheers ![]() uekel
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#360 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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@uekel: Thank you...have been still a lont time away...just digging myself throug the whole scripts and clear them out everything unusefull code and building all new up from scratch.
This will Take a little time. Made to many mistakes in my previous one. @vonFaust: Thank you...yes it will be compatibily with other MODS Best Regards DrJones ![]() |
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