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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Projekt 667A/659T refit;Typ 212 first ingame test shot
two pics of my Yankee-class refit and the all-overhouled Projekt 659 T in Milkshape. I recently played around a little with the Model of the Typ 212 U-Boat from Dangerous Waters-RA Mod tohelp a fellow gamer and placed it ingame based upon my alfa class. not to bad i guess,but the x-rudder will be tricky...
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#2 |
Watch
![]() Join Date: Jul 2011
Location: Germany
Posts: 21
Downloads: 93
Uploads: 0
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please keep on working on the 212 a
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#3 |
Helmsman
![]() Join Date: Apr 2011
Location: Belgrade, Serbia
Posts: 103
Downloads: 184
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Jh, you are amazing. They are beautiful looking subs (as always). I can hardly wait to play with them.
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Submarines are safer than airplanes. Proof in the fact is there are more airplanes in the water than submarines in the air! |
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#4 |
Seaman
![]() Join Date: Feb 2012
Location: Germany
Posts: 36
Downloads: 33
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What a beautiful boat. The design of the 212A is unique. Thank you very much jhapprich.
Last edited by Gibbs1; 05-30-12 at 12:26 PM. |
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#5 |
Seaman
![]() Join Date: Feb 2012
Location: Germany
Posts: 36
Downloads: 33
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Ok guys, i want to tell you that the work on the 212 is going on. But it can take a while.
@jhapprich: As you can see, i need help. Here's my progress so far. ![]() ![]() |
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#6 |
Stowaway
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ui, das ist ja eine echte 212 ALFA!!!goiles toil!
ich schicke dir mal meine datei,dann geht das besser. oder du machst mal folgendes: in der conning...dat löschst du das turmmodell, dafür erstellst du in milkshape einfach eine kleinen würfel und nimmst den als "Turm. ausserdem musst du nochmal deine deine bootsteile in milkshape importieren und dann nochmal die textur zuweisen. dann wieder exportieren. damit löst du dein farbproblemchen... |
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#7 |
Seaman
![]() Join Date: Feb 2012
Location: Germany
Posts: 36
Downloads: 33
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In S3D habe ich das Farbproblem behoben. In der conning...dat habe ich den Turm durch die Schraube ersetzt. Wenn ich SH jetzt starte und eine schnelle Mission mit der 212 starten will stürzt das Spiel ab. Nun kann ich nicht überprüfen woran das liegen könnte. Könntest du mir deine 212 mal schicken, bitte?
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#8 |
Stowaway
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ok.wie hast du das mit der farbe gelöst? bin im moment an anderem rechner, kann dir die datei heute abend schicken
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#9 |
Seaman
![]() Join Date: Feb 2012
Location: Germany
Posts: 36
Downloads: 33
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Ich habe als Grundlage ja deine Alfa genommen. Die hatte eine Textur. Und diese dds-Datei habe ich einfach durch die dds-Datei für die 212 ersetzt. Fertig. Leider kann ich sagen, ob das Problem endgültig gelöst ist, da ich nicht mehr in SH reinkomme (mit der 212).
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#10 | |
Sparky
![]() Join Date: Jun 2009
Location: Rus/Portugal
Posts: 158
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#11 |
Stowaway
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meaning the floodholes of projekt 611 and 613? if there is time, i will don them,too.but at the moment i am stuck with projekt 659T,since there are only a few bad pictures and almost no plans,at least for the -T Conversion.
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#12 |
Watch
![]() Join Date: Jul 2012
Posts: 19
Downloads: 8
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any updates on the yankee class refit? would love to see a screen or 2
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#13 |
Stowaway
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Preview for the ECHO CLASS REFIT
some ingame shots of the reworked Echo class SSN. special thanks goes to our fellow modder "stanger", who gave me a great tutorial in specular map editing and therefore giving the sub its nasty rusted look!ill upload the mod soon, since there are some minor details still left to be done!
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#14 |
Stowaway
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Wow, this is looking good, a 212, can't wait to get my hands on it. Keep up the good work.,
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#15 |
Stowaway
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German Campaign Playable Beta of Projekt 659T
a beta is now available and ready for testing!
LINK: http://www.gamefront.com/files/22059525/Projekt659T.rar |
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