![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Does anyone know how to create skins? I play Microsoft Flight Simulator X and for repainting aircraft its as simple as using a program like adobe photoshop or paint.net. Is SHIV skinning as simple? Is there some sort of procedure for creating your own skins? I just want to experiment with maybe some all black paint schemes, or some drawings similar to RR's Kraken, or maybe a conning tower emblem of some kind. Tick marks for ships sunk, etc.
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
#2 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]() Quote:
The .dds files you can work on are located in Data\Submarine\NSS_Subclass (NSS_Balao, NSS_Gato, etc), and Data\Textures\TNormal\tex. Meanwhile, you can find a large assortment of submarine skins with conning tower emblems at www.battleflags.us, and if you check out this discontinued thread, you can see how some guys here at subsim used to add kill flags and such.
__________________
![]() ![]() ![]() Let the Beast inside you free! |
|
![]() |
![]() |
![]() |
#3 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Thank you for that info sir! I appreciate that
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Gonna try and put killroy on my conning tower tonight
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Okay. I've downloaded one of the skins to see what files and how it's painted and what not. Hopefully I'll be able to post some screens tonight of a "beta" skin that I'm working on to get some feedback on it.
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Okay. I can make tower emblems, but does anyone know what file to use to change the paint scheme of the boat?
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
#7 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
![]()
Like DrBeast said, subs textures are in data/submarine/(subname): for example NSS_Gato_T01.dds and NSS_Gato_T02.dds are main tex for early war and late war, conning tower textures are in data\textures\tnormal\tex: NSS_GatoTower_T01 and NSS_GatoTower_T02 (they all have NSS_ in its name).
Hull: NSS_Gato_T01.dds NSS_Gato_N01.dds - normal map NSS_Gato_O01.dds - lightmap The same with conning tower textures, but without normal map - it seems sh4 doesnt use normals for CT. You wont be touching lightmaps, but the more detail you put on a texture (rust and so on), the better normal map will be generated from it; you can compare normals generated from stock textures with normals from some downloaded sub skin - stock ones are much better. The drawback of stock textures is they are too small, there is a lot of detail on it but its pixelated too much and simply resizing them to 2048x2048 wont do much except eating GPU memory. 2048x2048 is probably best res for sub textures, as the game uses only this one texture for whole hull (unlike sh5), and even if you do 4096x4096 tex the difference in game will be minimal (again, waste of GPU memory). |
![]() |
![]() |
![]() |
#8 |
Lieutenant
![]() Join Date: Nov 2009
Location: Ellinwood, Kansas
Posts: 260
Downloads: 259
Uploads: 0
|
![]()
Okay. Thank you. I was looking at the wrong folder. Was still in textures for the hull. Found it. Thanks a ton
__________________
Kapitanleutnant Rapp, Kommandant U-45 |
![]() |
![]() |
![]() |
|
|