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Old 02-18-12, 04:40 PM   #331
DrJones
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Quote:
Originally Posted by Rubini View Post
Hi DrJones,

Thanks to look at this issue.
What was solved is the RAOBF on/off, not the problems with the resolution.

Some years ago I made one more intense mod work for SH3 - ported all the gui to widescreen for the first time. So, I worked a lot with menu entries on SH3. All WS porting to SH3 was stuck at exactly 1360x768 because was much more easy to work on: we only needed to adjust one dimension (1024==>1360, as the other remains the same (768).

That time i noticed an obviously thing: the gui textures/images aren´t exactly portable between resolutions (and this is your problem here). They have a fixed size. If you use a major resolution than the one were the gui was molded, no problem, just smaller images/smaller dials, etc. But if you use minor resolution (my case now in relation of your gui) all the gui will be accomodate on the screen...but slight one over the other like you saw on the picture. So - unless you use a much small resolution - nothing is lose, nothing is out, but one over the other.

After that work I learn that for GUI mod purposes is better to project your GUI using a lesser monitor resolution ( a reasonable, compromisse one), this way it will fit in almost any resolution and you will have less headhatch trying to solve unevitable users´s problems...

The 1360x768 is the 720p in practice. At least try to make the GUI small on your 1080 (or major) monitor, this will guarantee that it will work in any resolution too. Obviously preserving the optical views for your taste, they can be adjusted later on players end for minor resolutions users; just put some instructions on a readme.

(It´s a honour to talk with you, you are a very polite guy, this is what make this community a must. And excuse me by my english...it´s bad and i don´t know how to express my self correctly in english.)
Thank you very much...your english is very good...

it is a honor to me/us that you are going to take part with your experience. That is what we need here...

This is all here a very big learning process and i think it will take still a very long time until we get all the possible things what can be done in sh5...

of course...i will make some changes here in this ui...as i told there will be slide in values to solve this problem...it is a function which is asked by a few more members...

Every Idea you have is very welcome...

Best Regards so far

DrJones
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Old 02-27-12, 09:24 AM   #332
ologuy
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Any news about the next update?
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Old 02-27-12, 01:24 PM   #333
DrJones
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Originally Posted by ologuy View Post
Any news about the next update?
Hey Mate, thanks to ask...yes the news are, that i'am creating a new conxole for the right and left so that the most elements are slideable...still have not much time to work on it, because real life robs a lot of time...

Best Regards

DrJones
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Old 02-29-12, 09:06 AM   #334
Ablemaster
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Hey Drjones firstly love your UI, just wondered for us feet and inches people [Imperial] measurements. Is there a way to setup the UI for us, while using Imperial i cannot dive below 260ft, thanks for your time and work mate.
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Old 02-29-12, 12:47 PM   #335
DrJones
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Originally Posted by Ablemaster View Post
Hey Drjones firstly love your UI, just wondered for us feet and inches people [Imperial] measurements. Is there a way to setup the UI for us, while using Imperial i cannot dive below 260ft, thanks for your time and work mate.

Oh thank you very mucht...and thank you to point me on that...its on my list...

Best Regards

DrJones
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Old 02-29-12, 01:41 PM   #336
Ablemaster
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For now Drjones iv'e just increased the dive depth to 200m in the nss sumarine cfg file, so no real problem and a real dirty work round, thanks for your reply, look forwad to further releases and updates, thankyou.
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Old 03-08-12, 07:38 PM   #337
ologuy
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Any news? Hope you're okay!
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Old 03-23-12, 05:20 AM   #338
Jos Gilles
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Very awesome work!
Great!

But i have one problem with the UZO. The fire push button, doesn't work.

Is it correct? I did the torpedo preparation, like you described some post ago.
But it can't work.
Another news:
I make a translation of your menu in italian. (naturally For my use) I take the IT menu of TDW UI and your in english, so I translate the word.
The work was of the guys that help TDW not me, of course.

Only some words i can't translate, because I haven't the time.
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Old 03-24-12, 12:12 PM   #339
fromhell
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hows new version comming along? please.
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Old 03-26-12, 07:35 AM   #340
DrJones
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Beginning with the next week i think i have more time to work on it. But first i have to fix some problems with my workstation.

harddrive doesn'st work fine...have to get it fixed first.

Best Regards

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Old 03-26-12, 06:03 PM   #341
Captain73
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Tell me please what mod Radio_Messages_1_2_0 need to set to have the posts???
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Old 04-04-12, 04:15 AM   #342
DrJones
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Quote:
Originally Posted by DrJones View Post
Beginning with the next week i think i have more time to work on it. But first i have to fix some problems with my workstation.

harddrive doesn'st work fine...have to get it fixed first.

Best Regards

DrJones
Just bild in my new HDD's nad just setting up my workstation...
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Old 04-07-12, 01:44 PM   #343
sabretwo
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Do the tools in this GUI support effective manual targeting such as OLC and MaGUI in SH3? I am ideally trying to find a GUI that has the same functional tools as OLC.

Thanks!
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Old 04-27-12, 03:02 AM   #344
Nosulia
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Thanks a lot, maestro!!
Everything’s fantastic and works perfect except one thing – with manual targeting the gyroangle arrow doesn’t move by mouse. Manual means you setting all the parameters by yourself. Like here
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Old 05-12-12, 04:23 PM   #345
TitaniumRR
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Whatever I do, the red torpedo shooting button doesn't work for me either.
Can anyone help?
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