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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Watch
![]() Join Date: Mar 2010
Location: Copenhagen, Denmark
Posts: 27
Downloads: 144
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Like some of you guys points out, I think, that we should give SH5 Online a chance. At least we will see yet a new subsim and general interest might grove for such type of game. But general, I must admit, that I find it diffecult to belive, that a sim game like a subsim should be an online game.
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#122 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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"Dangerous Waters" had all the elements players say they are looking for in a subsim: many platforms, realistic sensor and weapon performance, 500 page manual. Sales were poor and Sonalyst has abandonned the market; "Silent Hunter 4" was an improvement over SH3 in many areas, but because of a few minor bugs at release it was savaged by the community and sold relatively poorly. In addition, wargamers are notoriously difficult to please. They are ten times more demanding and critical than other gamers. So if you are an executive at a major publisher, why would you waste your time on sub/naval sims when simmers themselves may not even buy what you offer them? For much less aggravation, you can produce "Assassin's Creed X" and be garanteed $100 milion in sales. Its a no brainer.
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#123 |
Sailor man
![]() Join Date: Apr 2012
Posts: 44
Downloads: 51
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Guys I figured it out. Silent Hunter V didn't have a beta. Which means no bugs were fixed. However Silent Hunter Online has some beta testing which means we get to track down all the bugs. Besides F2P games are usually not left alone such as "APB Reloaded" "Battlefield Heroes" "Battlefield Play4Free" "MicroVolts" this means that there will always be new Content/Patches for the game. Anyways that's what i think. That's my opinion. I'd love if you give Ubisoft one more chance. God forgives then you should forgive.We will see how the game ends up.
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#124 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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I don't know about Dangerous Waters. It it basically retained all the flaws of 688I and Sub Command and just added more platforms. They also completely dropped the ball on the chance to make the modern warfare theme exciting, which is Big Fail when you deal with something a lot of people are predisposed to think of as boring.
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#125 | |||||
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#126 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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#127 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I'd say just this, the problem with the simulation market is that the buyers cant even agree on whats wrong with the products.
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#128 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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Exciting as in WW2-exciting. Or Hunt for the Red October-exciting. Or Red Storm Rising-exciting. Red Storm Rising managed to portray 1980's submarine ops in an intense and exciting manner because it went for a big, WW2-style shooting war against a numerically superior enemy.
DW on the other hand portrays modern ops much like the small-scale skirmishes one would realistically expect post-USSR and as a result is rather more dull. Sometimes you just have to sacrifice some realism in order to craft a fun experience. Even milsims like ARMA do this to some extent. As it is, such a hardcore sim as DW will never cater to anyone but the most hardcore simmer, which is about as niche as it gets. It can have all the merits in the world in regards to systems modelling etc but that doesn't matter when the stock scenarios it ships with are unimaginative and mundane. At least in SH4 you get some payoff for all the hard work by getting treated with some nice fireworks, but DW fails in that regard too. I'm a more casual simmer so while I find more "lite" sims like Strike Fighters or Red Storm Rising entertaining and worthwhile ultra-hardcore sims like DCS and DW are too complex and dull to be worthwhile to me. Btw, consider that I play Red Storm Rising and Fast Attack more or less on a regular basis still, while the Sonalysts games remain shelved. But maybe I'm an anomaly. |
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#129 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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Downloads: 189
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#130 | |
Grey Wolf
![]() Join Date: Nov 2010
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Downloads: 89
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#131 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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Downloads: 189
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Yeah. I'd like to believe there probably exists a whole bunch of customers like me that haven't been sufficiently catered to in the nuke sim market. God knows I've wanted a Red Storm Rising-like game literally for ages. It's actually to the point where I'm learning programming just to be able to do it myself
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#132 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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In case you haven't seen it before you can read Sid Meier's thoughts on Red Storm Rising and his other games in this excellent Gamespot article
Subsim member Weps was actually working on an RSR remake but his site has not been updated in a while - check it out here
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#133 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Well, I think we can safely assume that the market for subsims is pretty much a goner unless a new independent company rises up and develops the subsim of our dreams. With the most outstanding saga of the genre going haywire, seems like we'll be stuck with the same titles for a veeeery long while.
While I don't doubt that SHO could indeed be fun and all that (haven't tried it yet), specially since I've played a few MMOs, so it's not like I despise the genre, I think that (and I'm sure lots of people will agree with me) it wasn't the way to go. Lots of things could have been done on SH5, but instead, they try to squeeze more money by converting a WW2 naval sim into an MMO, a genre which I never thought I'd associate with a sim. Oh and it runs in Flash (game performance issues, anyone?). Definitely not the way to go, folks. We're not given access to source codes because they know for a fact that anything coming into the community's hands, returns as a kick-ass product loved by everyone without need for anything else, which means no new purchases, no business for them. Finally, I couldn't miss the chance (now that I've noticed the previous posts; hi Dan ![]() Cheers |
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#134 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Ubi is writing this in ActionScript??!!
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#135 | |
Stowaway
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lol, sad but true, everyone wants something different for it to be their perfect sim game thank you for all you have done for us and the SH series ![]() it makes me want to get in someones face and tell them to show some respect when i see some of the offhand and uncalled for remarks directed your way. i pray you always find a way to ignore them and not be bothered by them ![]() |
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