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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#826 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Here you go :
[Cmd192] Name=Dive Contexts=1 StringID=1030 Key0=0x44,,"D" HasDelayedExecution=Yes CommandClass=Depth Sound_0=ELO_Helm,MC_CR_CHIEF_32,1030;Dive Sound_1=ELO_Helm,MC_CR_CHIEF_34_A,7646;Deeper! Sound_2=ELO_Helm,MC_CR_CHIEF_34_B,7647;Take Her Deeper Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit Check your DarkWraithUserOptions.py (Mods/MMM/data/Scripts/Menu), has UI options. ![]() |
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#827 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Thanks a lot! Your commands.cfg entries are different!
Now I'm really confused. ![]() Right now I have my UI style set to UIStyle=SH5Enhanced. (default setting) I haven't changed anything except the Scope & TDC dial options. What is the modification date on your commands.cfg? (Thanks for your help!) |
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#828 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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I've got 2/17/2012 if thats any use, I'm using MMM AIO v0.5 not the 'in parts' version.
You could always uninstall any mods you have loaded after MMM then try running the game and see if any change occurs ? |
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#829 | |||
Nub
![]() Join Date: Apr 2012
Posts: 4
Downloads: 1
Uploads: 0
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I also found some errors running the validator
Here is my log : Error in classes : 7 Quote:
Quote:
Quote:
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#830 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Where it shows:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200) for example, it is the '102' in error, the number in brackets is the correct value. The path is shown for you to alter the correct file, read the validator thread for detailed explanation. http://174.123.69.202/~subsimc/radio...d.php?t=186975 |
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#831 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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I give it a trial
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#832 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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sabretwo, what is your mod load order? have you got any keymapping mods installed after MMM ? if yes then it would be them causing conflict, if not perhaps you could try this to sort out your problem http://174.123.69.202/~subsimc/radioroom/showthread.php?t=168297
copy your command.cfg before installing in case it cocks it up |
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#833 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Herr Trigger:
It was the difference between the two versions of MMM. I downloaded the AIO version and compared the files. Sure enough, the Commands.cfg files are different. I loaded the AIO-version of the Commands.cfg with my current mod set up and save game and everything is working well. I am surprised no one else noticed this yet. |
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#834 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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sabretwo, I'm glad you managed to get it sorted, good job.
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#835 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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#836 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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(Excuse me for my English)
Geart work !!! ![]() I'm testing Your MMM v0.5 AIO, all it seems good. The only "problem" I think is the man at hydrophone (deaf). I start listening (personally) hydrophone and I hear a sound contact evident, strong enough. If the same job I do do (?!? ![]() Ok, at beginning of Campaign the hydrophone man have a low skill but it is impossible not ear some sound contact "strong". How modify the skill of hydrophone man ???? Best regards |
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#837 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Hello!
After about half years I come back and checked SubSim forum and what I found - I found this what I always waiting for - a Super Mega Mod. I installed my SH5 and downloaded AIO 0.5. Well - I did a few mistakes as tryed to start my first campaign with AIO 0.5 but after few hours I got everythings working. After 2 days and 17 hours hunting no problem occured, but seems to be that the hydrophone not work me either. Under water i made a test and I didn't here nothing. My Mod list: GME 2.6.0.157 MMM v0.5 Base Mod Open Horizons II full v.1.8 TDW_Mines_Subnets_Detectable_in_Hydro(OH v.1.8) No magic skills v.1.5 MMM v.1.8 compatible MMM patch for OHII v.1.8 And last: Great work and thank You veeeeeryyyy much ![]() PS. I'm not found any sinkable ship yet so my first mission isn't complete. I use a time acceleration only when I travelled to the hunting area... PS2 I continue my hunting now and i made a small dive practise to my crew. I found some odd behaviour: - Select button on left "Periscope depth" I teleported to the bridge (I was very wet and angry Kaleun after that) - Periscopes rised without my orders at same times ( not a good if I must to do crash dive or somethink like that) Last edited by ametlib; 04-26-12 at 11:12 AM. |
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#838 |
Swabbie
![]() Join Date: May 2007
Posts: 7
Downloads: 2
Uploads: 0
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Is MMM AIO compatible with rubini's crash dive fix? I tried it and got CTD on loading a new campaign.
Also I was a bit confused on the control scheme. Controls listed in DBSM mod were different from what was shown on keyboard image and there was overlap as well. Which one is right here? And Pedrobas as far as the 3rd link in your sig, the MMM patch for OH2 v1.8, is this the 1.8 update for OH2 or something fixing MMM for OH2 1.8? Isn't the MMM AIO v0.5 still OH2 v1.7? Any specific order for these mods after MMM AIO v0.5? Date and No Renown Cost Manos Scopes patch 16x9 MMM patch for OH2 v1.8 sobers see thru wake fix TDW NO aircraft spotting at depth |
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#839 |
Watch
![]() Join Date: Apr 2012
Posts: 28
Downloads: 73
Uploads: 0
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Hey special thanks to all that has help put this mod together.
I am running the AIO and then added Anti_lag. Even before adding Anti_lag i keep getting kick out of SH5 and back to windows. Has this happen to anyone else and does anyone have any ideas. Most times this happens i am surfaced and normally a lot of ships around. ![]() |
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#840 | |
Black Magic
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