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#1 |
Mate
![]() Join Date: Mar 2005
Posts: 51
Downloads: 50
Uploads: 0
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Greeting fellow Captains! I am in the very early stages of a new mod for SH4. I don't even have a name for it yet. Not quite ready to announce yet, but I need a little help from some of the more knowledgeable veteran moders out there. Below is a pic of my first sub and what I need to know how to do is put four external torpedoes on it that fire from a Drzewiecki drop-collar. The question I have is can I have the torpedoes show in the collar then disappear when they are fired?
![]() Thank you for any help you can provide. |
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#2 |
Stowaway
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First thing you need to understand is how torpedos appear when fired.
They are attached through the UPC files to one of the animations nodes. You can attach to anything you want but this is where a problem appears. A torp will fire but the object remains that it was attached to. Say you add the torps on the external model. Attach the torps to it and they will fire but the original object remains! I know how to delete the original on a surface playable but not a submergeable playable. This is off the top of my head at the moment and may change as I'm working on a few things at this time. Just figured you deserved an answer from someone. |
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#3 | |
Mate
![]() Join Date: Mar 2005
Posts: 51
Downloads: 50
Uploads: 0
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Thanks for the answer. I'll tackle the disappearing torp after I get the tubes facing the right way. Right now I have 3 tubes in the dat and sim files. and this is my UPC file info:
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