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Old 01-02-06, 12:02 PM   #1
Perilscope
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Default No more ammunition, roll them under!

The other day when returning from a patrol I encountered a small merchant. With no torpedoes left I tried to sink it with less than 4 shells over all, I couldn't finish it. It was sitting there like a half wet duck. But I was determined to sink it.

Well I found a way; I sank it by rolling it under the waves.

I save often, so I reloaded and searched for the same merchant, this time recording the final event with my camera. Sorry, the video is not that great, I refuse to install software's for the cause.

Anyway, for who wants to see it, here is the "clip", it's about 58 seconds.

By the way, since I learned about this trick I save a lot on ammunitions and sink more boats per patrol, about 8 to 12 ships more, that's allot.
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Old 01-02-06, 12:10 PM   #2
Gizzmoe
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Cheater!!!

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Old 01-02-06, 12:12 PM   #3
CWorth
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Quote:
Originally Posted by Gizzmoe
Cheater!!!

ROFLMAO!!! :rotfl:

Gotta love some of the flaws in the games damage models.
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Old 01-02-06, 01:42 PM   #4
Perilscope
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Quote:
Originally Posted by CWorth
Gotta love some of the flaws in the games damage models.
…especially when you roll over an enormous T3 with a little sub. :hmm: :rotfl:
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Old 01-02-06, 01:52 PM   #5
simsurfer
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Thats pretty funny, great video as well, thanks for the tip if I am ever in that situation :-)
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Old 01-02-06, 03:57 PM   #6
Hartmann
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i remember a movie where The nautilus submarine capable of ramming ships and sending them to the ocean floor.

:rotfl: :rotfl: :rotfl:

Perhaps a new model to do
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Old 01-02-06, 04:36 PM   #7
drEaPer
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why didnt u take damage?
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Old 01-02-06, 05:03 PM   #8
phatmatt
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:rotfl: :rotfl: :rotfl: thx for the tip :rotfl: :rotfl: :rotfl:
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Old 01-02-06, 06:29 PM   #9
Perilscope
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Quote:
Originally Posted by drEaPer
why didnt u take damage?
I was going less than 4 knots. But I am not sure at which speed we get some damage… to experiment.
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Old 01-02-06, 06:34 PM   #10
don1reed
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hee hee hee that was like smothering a sleeping person with a pillow

:rotfl:
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Old 01-02-06, 07:10 PM   #11
CWorth
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Quote:
Originally Posted by drEaPer
why didnt u take damage?
For one because of the seriously flawed damage modeling in the game when it comes to your sub hitting something.

Hit a anti-sub net and its lights out or your damaged a good amount....but hit a ship at the same speed and you walk away hardly scathed and the ship that you hit..sinks

Ive slammed C2 and C3 cargo ships going full flank speed ahead and passed clean through it and only took like 4% hit to my hull and nothing else when testing this.

So because of this people turn to the ridiculous act of ramming the sub into a ship to sink it when in reality it would be a suicide maneuver to do so.

Just to bad there is no way to fix this to prevent the use of such attempts....as funny as they may be to do on occasion for the heck of it.
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Old 01-03-06, 10:18 AM   #12
Perilscope
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Quote:
Originally Posted by CWorth
...because of this people turn to the ridiculous act of ramming the sub into a ship to sink it when in reality it would be a suicide maneuver to do so...
Actually its kind of boring that there's is not more ways to tweak this game once you have finished a nice fair campaign. As far I am concerned this act of ridiculous ramming is fun when you try to extend the game play beyond its normal original function…
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Old 01-04-06, 08:59 AM   #13
drEaPer
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I tried it, several times.

I steer on a 90° collision course.
Then I hear the noise of impact, and the game immediatelly ends, showing me the stats of my career. In the background you see a picture of my sub hitting the freighter.
To the top it sais: U-Boot durch Kollision zerstört. (Submarine destroyed by collision.)

Am I missing something?
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Old 01-04-06, 11:37 AM   #14
Wolfram
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I am going to go with drEaPer on this one - I have never been able to ram a cargo ship without either severe damage or even end of career.

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Old 01-04-06, 12:29 PM   #15
CWorth
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Thats strange....I can do it anytime and never take more than 4% hull damage no matter what ship I hit or what speed is used.
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