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View Poll Results: Should I replace the 1000lbs airdropped mine on the P-3 with the Mk60 CAPTOR (mine firing Mk46 torpe | |||
Yes, replace the 1000lbs mine with the CAPTOR |
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23 | 85.19% |
No, keep the 1000lbs mine. |
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4 | 14.81% |
Voters: 27. You may not vote on this poll |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
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Should I replace the 1000lbs airdropped mine on the P-3 with the CAPTOR encapselated torpedo?
This weapon is basically a mine that can be airdropped that is equipped with a Mk46 torpedo. http://www.fas.org/man/dod-101/sys/dumb/mk60.htm Note, this is different than the non-airdropped mine that fires a Mk46, which we hope to have included soon in the LWAMI Mod. Also, keep in mind the range of the mine's seeker would be reasonably limited, but if it fired you'd be in serious trouble. ![]()
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#2 |
Navy Seal
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Oh yea! I've been waiting for these babies to be in DW for a long time!
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#3 |
Ensign
![]() Join Date: Mar 2001
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Yeah, absolutely.
No sense using outdated technology when actual mines are more advanced.
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#4 |
Navy Dude
![]() Join Date: Feb 2005
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Since I _never_ ever used a mine excpet for a mission trigger, I support that idea. Just make it realistic, so its an anti sub weapon only, and not killing merchants by accident.
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#5 |
Captain
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I wonder what type of doctrine would it have to have in order to launch on enemies and enemies only.
You'll probably have to give it a passive sonar sensor with doctrine instructions to classify and launch on enemy signitures only. How the AI handles sonar classification is a mystery to me. |
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#6 |
Engineer
![]() Join Date: Dec 2001
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Couple notes and considerations:
a) I actually love mines ![]() b) Anyway, since P3 has two types of mines available, I think it would be OK if you swap one type for Captor c) LW pay *attention* - but actually I think 1000 lb type in game is better, more powerful and modern. 2000 lb is older type. I am posting from my laptop and don't have DW handy to actually check this (posting from memory) but be sure to check this out. If I am right, then I think you should keep newer and better mine (1000 lb IIRC) and throw old 2000 lb out. O. |
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#7 | |
Ocean Warrior
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![]() Quote:
![]() There is still a bit more research to be done for final implimentation, but at this point I see the mines using a visual sensor like the other mines, but with a longer ranged sensor.
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#8 | |
Ocean Warrior
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So the 1000lbs looks like the one to swap out.
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#9 |
Navy Seal
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LW Could you make a new MK46 that targets only submarines to make a more realistic CAPTOR. Or does one of the 46s do that ?already?
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#10 | |
Ocean Warrior
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There is no weapon that I know of that can selectively track submarines as opposed to any other object that gives an active sonar return. We could control it in the doctrine, but what I will do instead perhaps is just limit the seeker so that it won't detect ships on the surface if laid deep enough, but if the Mk46 gets fired, its going to do its thing as if it were any other Mk46. This is a weapon that has implications on gamebalance, I'm not going to make it any easier to avoid Blue on Blue. If you want to drop one of these, make sure there isn't much around. ![]()
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#11 |
Navy Seal
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My point is that the CAPTOR only fires on hostile submarines based on their signature IRL (of course IRL you rarly have two of the same subs on diffrent sides except for export boats). If the weapon can't target surface ships the AI can't fire it at them. The TEST-71s (one of the three) can only be fired at subs but can still track surface ships, find out how it does that and you got the setup for the CAPTOR torpedo.
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#12 |
Captain
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What about giving the mine a ASW rating of 4 and everything else (ASuW, recon, strike) a rating of zero. Would that keep it from firing on surface ships? Or does it make no difference to the AI behavior?
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#13 |
Seaman
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Mk 46 mod 4 will only go after submarines as the ceiling is hard coded to 50' - too deep for a ship, they stop seeking if they go above 50'.
mod 5 version has a shallow water capacity, that appears to be the model in the game as it will attack targets shallower than 50'. Is it possible to have the passive seeker on the mine (the Mk46) ignore targets that are less than 50' deep? If it ignores shallow targets, it shouldn't trigger if merchant/surface vessel passes it. Or do I just not understand the game engine enough? |
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#14 |
Ocean Warrior
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All of these things are possible.
It's a matter of how we want the weapon to work and what would be best for gameplay in terms of modelling it. ![]()
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#15 | |
Navy Dude
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Since this is your realism mod, we should already know the answer.
![]() FAS sais (mentioned above, just quoting directly): Quote:
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