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Old 02-11-12, 04:50 PM   #1
Raven_2012
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Cerberus62 Mod Order

I have a question about the mod placement of Cerberus62 Historical Ship Equipment 1.3.

I have OHII, FX_Update_0_0_19, and New UI's TDC_6_9_0, do I allow Cerberus62 Historical Ship Equipment 1.3 mod to overwrite the files from these mods?

Also is this the correct order of these mods:

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Corrected Depth Charge Projector 1.0

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Old 02-11-12, 05:32 PM   #2
flostt
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- install Historical Ship Equipment, then FX Update, then New UI's, then OHII
- Additional Merchant Ships are already included in OH II if I'm not mistaken

haven't installed Depth Charge Projector yet, I would try it after FX Update (and after IRAI if you're using that....)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...

Last edited by flostt; 02-11-12 at 05:54 PM.
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Old 02-12-12, 10:43 AM   #3
Cerberus62
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Exactly, follow the description of flostt and everything should work fine.
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Old 02-12-12, 04:52 PM   #4
Raven_2012
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Ok, I'll do that, without additional merchant shipping.
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