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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
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What it does
------------ This tiny mod replaces the non-functional K-gun depth charge projectors mounted on various destroyers, destroyer escorts, sloops and corvettes with working K-gun Mark 9 projectors. Additional, this mod corrects the anti aircraft gun equipment of these ships to resemble historically accurate configurations. Because of the discussion started here http://www.subsim.com/radioroom/showthread.php?t=192182 I thought this mod might be helpful for other subsimmers, too. Description ---------- In SH5 there are three different types of projectors to deploy depth charges to the sides of a ship. One of them isn't functional, thus lowering the effectiveness of anti-submarine vessels: - K-gun projector: Mounted on the sides of the ship, delivering the depth charges to either port or starboard. These projectors don't work. The projector is firing, you can hear the noise and see the smoke of the propellant charge, but no depth charge is delivered, no splash is indicating the depth charges impact on the water, no depth charge explosion can be seen or heard. Mounted e. g. on Black Swan class sloop, V&W class destroyers and (early in the war) on American destroyers and destroyer escorts (Fletcher, Buckley, Everts class). - K-gun projector with Mk 9 depth charges: As above, but with faster sinking depth charges. Works fine. Appearing later in the war, these projectors are mounted on some American ships that were previously equipped with the standard K-guns. - Y-gun projector: Mounted on the centerline of the ship with the arms of the "Y" pointing outboard, two depth charges are cradled on shuttles inserted into each arm. Works fine. In SH5 you'll find them on Wickes/Town and Clemson class destroyers. That's the reason why some folks find the projectors working correctly (K-guns Mk 9, 1942/43 onward or Y-gun) and some don't (standard K-gun, 1939-1942). I found the destroyers that are equipped with the faulty K-guns to be less dangerous as they should be, because their projectors are not able to generate the wider dispersal pattern when used in conjunction with rack-deployed charges. As a temporary solution I replaced each line 'LinkName=KGun' with 'LinkName=KGun_Mk9' in the equipment definition file (.eqp) of the ships concerned. Though the depth charge racks are working, I replaced the 'DCRack' with the 'DCRack_Mk9' respectively, so the racks contain the same type of depth charges. Ships concerned ---------------- Flower class corvette Fletcher class destroyer Soldati class destroyer V&W class destroyer Buckley class destroyer escort Evarts class destroyer escort Black Swan class sloop Compatibility ------------ It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3 which is contained in Magnum Opus. Don't know of conflicts with other mods by now. Install ------ Install with JSGME. History ------- 1.0 First release. Example ------- ![]() Download of 'Cerberus62 Corrected Depth Charge Projector 1.0' available here: https://rapidshare.com/files/2772923...ctor%201.0.zip Happy hunting! Cerberus62 Last edited by Cerberus62; 12-16-12 at 08:22 AM. Reason: Fixed download link (rapidshare.com instead of filefront.com) |
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#2 |
Navy Seal
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Thanks Cerberus
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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IŽll ckeck this to incorporate it to MMM, if you donŽt mind.
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#4 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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With this mod TDW's IRAI will be a killer-mod...
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__________________
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#5 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#7 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Hi Cerberus62,
can I use your mods Historical Ship Equipment 1.3 and this one together with mtns and Open horisont II? |
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#8 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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![]() Quote:
yes, install after Historical Ship Equipment 1.3 (see section 'Install' of first posting). Concerning mtns and Open Horizon II the order doesn't matter. |
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#9 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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To replace MK-6 depth charges with MK-9 depth charges is from a historical point of view incorrect.
![]() But it is also unfair that the K-gun projector with MK-6 depth charges throws nothing and "only" the Y-gun projector are working correctly. |
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#10 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#11 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
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![]() Quote:
afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods: - mtns - more traffic, nations and ship 1_8c - Open Horizons II Base + parts v1.7, which contains --- OPEN HORIZONS II_base v1.7 --- OPEN HORIZONS II_enviro 1.7 --- OPEN HORIZONS II_New_Ships v1.7 --- OHII Higher Tonnage Objectives for v1.7 - Open Horizons II Full v1.7 So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod. ![]() |
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#12 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#13 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#14 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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![]() Quote:
It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3. Addendum: Then you install OH II on top. Historical Ship Equipment 1.3 is quite old and it's changes are not 'vital' for the gameplay. Cheers! ![]() Last edited by Cerberus62; 02-16-12 at 05:37 PM. Reason: Addendum |
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#15 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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the link is not working.. may i have a new link for download pls
tnx |
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