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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I try to install this last the IRAI_0_0_30 no hydrophone on surface & no aircraft spotting. It wants to overwrite the UBoot_sensors.sim file, but its already been altered by these mods in this order:
FX_Update_0_0_19 New UIs_TDC_6_9_0 Equipment_Upgrades_Fix_v1_4_patched_1 R.E.M. with the compatible UBoot_sensors.sim for the TDC UI mod How should I got about putting the IRAI no hydro & no aircraft mod in? |
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#2 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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You should choose.
TDW's no hydrophone on surface make all hydrophones working only at depth under 10 meters. When TheBeast's depends on hydrophone type. Last edited by Michael13; 02-08-12 at 05:41 PM. |
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#3 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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put main IRAI Mod right on top....
IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_patched_1 R.E.M. with the compatible UBoot_sensors.sim for the TDC UI mod
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#4 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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So what about the IRAI no hydrophone & no airplane mod? I probably can't use it because those other mods overwrite it.
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#5 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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Install "No hydro - no Plane spotting" after Equipment Upgrades Fix
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#6 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_patched_1 <-----So would I put IRAI no Hydro on surface & no aircraft spotting here?---- R.E.M. with the compatible UBoot_sensors.sim for the TDC UI mod |
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#7 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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I'm having second thoughts about this one....
![]() I'm using the same order, but without "Hydro on surface and no plane spotting". I dont have any hydro contacts showing when surfaced. I believe that this is due to the fact that parts of the "UHS" (U-Boat Historical Specification) by ddragon has found its way into the the FX_Update Mod. So maybe you don't need "IRAI_0_0_30 no hydrophone on surface & no aircraft spotting", but only "IRAI_0_0_30 no aircraft spotting" ? ![]() I have also seen mod lists where these additions were placed directly after the main IRAI mod....I guess you will have to try it out or maybe somebody else can help out...
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#8 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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#9 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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I think what we really need is a super mod or two merging the most popular Mods together as done in SH3 to prevent many of the conflicts.
It's getting really confusing figuring out which Mods conflict and what order they need to be in.... |
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#10 | |
Stowaway
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Last edited by SouriaBasharAkbar; 05-26-12 at 04:16 AM. |
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