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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2005
Posts: 3
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Just looked back in on the game again after an absence of many months and found the new patch and doctrine updates. Yipee, some of the issues that drove me away in the first place must have been fixed.
So I do a clean install, add the patch etc. and fire up the game. A nice helicpoter mission as a simple way of easing me back to the game I thought, and away I went. After a few minutes of play I launched a sonarbuoy, which flew north, north west at 42 knots. Strange since I was in the hover at the time and there was no wind. The buoy just kept going albeit decelerating gently to 12 knots. The same for every buoy I launched. Tried another mission and got the same result. Any offers on why this should occur? I had a look through the forum but couldn't see anything that might link. Cheers |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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Weird. I had something like that happen to me in stock DW time ago, but only with one or two buoys and certainly not reproducable. Haven't seen this behaviour ever since, and I have dropped a lot of buoys. Can you describe a bit more detailed what your setup is like. Means what patch, any doctrine updates (tho I dont think thats the reason for it), mods and so on.
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#3 |
Nub
![]() Join Date: Dec 2005
Posts: 3
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No, problem. I have a clean install of DW from the original CD with the 1.03 Beta patch, LuftWolf and Amizaur’s Weapons and Sensors Realism Mod V3.00 beta for DW1.03 and LuftWolf and Amizaur’s Doctrine update for LWAMI Realism Mod 3.00B (installed in that order).
I just fired up the game again and chose a different scenario. A dropped buoy duly went rushing off at 40+ knots but this time in a NW direction. Interestingly I was looking at the animation window at the time and actually saw the buoy eject at a great rate of knots out of the starboard side of the aircraft and go whizzing off horizontally. Weird stuff. Cheers |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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Well, needless to say, that shouldn't happen.
![]() It's a strange problem that I'm not sure has its roots in the databas or doctrines. I'd try reinstalling the whole game and repatching. I wish I had more interesting advice. :hmm:
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#5 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
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Yeah, that pretty much all you can do, re install.
Sounds like your db is corrupt. |
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#6 |
Nub
![]() Join Date: Dec 2005
Posts: 3
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Grovelling apologies - the problem was down to pure pilot error.
When I installed LuftWolf and Amizaur's realism mod I replaced the existing doctrine directory with the one from the patch not just the relevant files withn the directory. Sorry, to waste you time, guys, this was down to me misreading the install instructions. Cheers |
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