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Old 01-11-12, 12:50 PM   #1
TDK1044
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Default A couple of questions

Out on my first mission for four years. Running GWX3 Gold. Fantastic mod. Two things I can't remember how to do. Is there a key in the game for bringing time compression down to 1X instantly? Or does it have to cycle back to 1X? Second question would be that I think I remember being able to drag a waypoint to a different position, but I can't figure out how to do that now?

Other than those two issues, the rest of it has come back to me pretty quickly.

I can't imagine a better U Boat experience than SHIII with GWX3 Gold. I'm sure that SH5 has its merits, but I wouldn't trade games!
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Old 01-11-12, 01:08 PM   #2
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For your first question: Hit ESC and again ESC. TC will be x1. There may be a time lag if TC is high 512 or more.
Second question : Keep the mouse button pressed and drag it to move the waypoint (not very sure for this one)

Hope this helps.
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Old 01-11-12, 01:11 PM   #3
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go to make a new way point but click and hold on the waypoint you wanna change then move it.

Cheers!
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Old 01-11-12, 02:11 PM   #4
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Thanks both.
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Old 01-11-12, 02:17 PM   #5
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Hitting Backspace will pause the game. Hitting it again will unpause it at 1x.

However, if you go into Silent Hunter III/Data/Cfg/Commands.en (or whichever language you're using) you can change this:

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9

To look like this:

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"

And you'll drop to 1x every time you hit the Numpad Enter key.
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Old 01-11-12, 02:26 PM   #6
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Thanks, Steve.
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Old 01-11-12, 03:26 PM   #7
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Quote:
Originally Posted by andwii View Post
go to make a new way point but click and hold on the waypoint you wanna change then move it.

Cheers!
Yep. I'd forgotten how precise this has to be. You have to place the cursor directly over the waypoint you wish to edit so that the 'new waypoint' line goes away. Then you can drag the existing waypoint to a new point on the map.
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Old 01-11-12, 03:39 PM   #8
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To centre on the map where you want...press Ctrl and left click the mouse.
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Old 01-11-12, 04:10 PM   #9
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Hey, Jim, is there a mod that doesn't conflict with GWX that will make the crew fatigue factor less of an issue? I'm constantly getting the 'not enough men in the Diesel Engine room' message. I would have thought that on a WWII U boat, the men would know when to change shifts without the Captain telling them every shift.
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Old 01-11-12, 04:28 PM   #10
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Quote:
Originally Posted by TDK1044 View Post
Hey, Jim, is there a mod that doesn't conflict with GWX that will make the crew fatigue factor less of an issue? I'm constantly getting the 'not enough men in the Diesel Engine room' message. I would have thought that on a WWII U boat, the men would know when to change shifts without the Captain telling them every shift.
If you use SH3 Commander, there's an option in there to tone down or turn off fatigue entirely.
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Old 01-11-12, 04:43 PM   #11
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Hey, Mookie, nice to see you're still around these parts and helping others as always. Thanks for the info, but I'm really happy just running GWX3 Gold.
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Old 01-11-12, 04:57 PM   #12
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Personally speaking I go with what Mookie has stated....the 'no fatigue' option that comes with Commander.
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Old 01-11-12, 05:02 PM   #13
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Quote:
Originally Posted by TDK1044 View Post
Hey, Mookie, nice to see you're still around these parts and helping others as always. Thanks for the info, but I'm really happy just running GWX3 Gold.
You need to trust us on this. SH3 Commander is bigger and more life-changing than any supermod. It lets you control many factors such as gun reload times and wave height variations with the click of a button. It lets you control your career in ways you can't imagine. It grants over 1.7 billion possible crew names. It lets you choose between regular SH3 and historic crew assignments. It gives historic names, cargo loadouts and crew numbers to ships you sink. As mentioned above, it lets you control fatigue values to the point of turning it off entirely. Best of all, it's not a mod, it's an external program that works with any supermod, so there is little or no conflict. I consider it as important as any supermod, if not more so.
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Old 01-11-12, 05:14 PM   #14
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Quote:
Originally Posted by Sailor Steve View Post
You need to trust us on this. SH3 Commander is bigger and more life-changing than any supermod. It lets you control many factors such as gun reload times and wave height variations with the click of a button. It lets you control your career in ways you can't imagine. It grants over 1.7 billion possible crew names. It lets you choose between regular SH3 and historic crew assignments. It gives historic names, cargo loadouts and crew numbers to ships you sink. As mentioned above, it lets you control fatigue values to the point of turning it off entirely. Best of all, it's not a mod, it's an external program that works with any supermod, so there is little or no conflict. I consider it as important as any supermod, if not more so.
And my real life commander pictures mod! The only mod I ever made! And it's not even a mod!
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Old 01-11-12, 07:37 PM   #15
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I just wanted to jump in and echo what Steve said. The features possible with Commander are amazing and add so much to the game; plus it is very user-friendly.....a must have IMO.

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