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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Swabbie
![]() Join Date: Dec 2005
Posts: 8
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I would like to change the names of my crew-members. Or the names of other "captains" sailing the large ocean. I like playing with friends of mine manning the torpedo-stations ;-)
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#77 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
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#78 |
Nub
![]() Join Date: Dec 2005
Posts: 3
Downloads: 6
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I found SHIII to be ultimately surprisingly shallow. Break it down and it's the same mission over and over again. Although the experience is still good, I still had a nagging feeling at the back of my mind that it could have been so much better.
If the BdU option had worked and we could have been sent off to different missions, then SHIII would have had been so much better. When I came to the end of a career in SHIII, there was still a feeling of what could have been. So, a wishlist then. 1. The ability to get different kinds of missions from HQ, such as escorting warships, patrols, search and destroy, scouting etc. But these missions should only be given from HQ when requsted. 2. More realistic enemy AI. 3. Friendly submarines that you can help out (with missions from HQ as well), and that you can team up with. 4. Historical set pieces such as island attacks. 5. A fully navigatable interior, so we can see all of the crew. 6. A better crew management system, with the ability to set shifts. 7. Hopefully the ability to play as the enemy. 8. A better system on the usage of deck guns/AA guns so that you can set them up, but crewmembers can be swept away, with the chance of that happening increasing with the size of the waves, so in very strong winds, you can't even have a watch crew. And the obvious wish; for it not to be buggy. |
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#79 |
Swabbie
![]() Join Date: Jun 2005
Posts: 8
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Im not terribly concerned by the type of subs and the nationalities.I would like to see an expansion of the different compartmnets of the sub.
Also I may not always want to embody the Commander perhaps the LI when assesing damage, or going to the forward or aft torpedo rooms. I would also like to see bodies moving about the ship sailors going on watch,routine passage of people moving through the centrale. The rota system needs to be looked at there should be prompt intercom messages reminding people that next watch is going on, just like in Das Boat. Compartments should reflect real u-boats so the hot bunking system works. Things to do in the Captains bunk, write the daily log,gramophone record selection. Most of my observations are regarding the environment I want to feel like Im on a u-boat.
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#80 |
Soundman
![]() Join Date: Aug 2005
Posts: 144
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"What I don't get is why are people asking to make it US specific or Japanese specific?? Wouldn't we all be FAR better off if the Dev's made SHIV a COMPREHENSIVE WWII NAVAL SIM, instead of just a US sub game??"
Nope, it would take too long and add little to the game. The problem is that the devs then have to put in the vast amount of allied shipping, all of which will be ignored by Japanese boats (with very limited exceptions) because Japanese doctrine was that a merchant wasn't worth wasting a torp on. You then throw the mass of allied aircraft to model/implement and spend much of the late war either tied up at the pier for lack of fuel or doing those thrilling grocery deliveries to outlying garrisons (carrying few, if any, torps to increase cargo capacity). I wouldn't mind seeing an option to make the tactical map rotate around you as you turn (so that the map is always oriented to the outside world), rather than have the sub icon turn on the map. |
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#81 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
Uploads: 0
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Another idea(s):
Warflags, USN fleet boats of WW2 were renowned for their colourful warfalgs which displayed their sinkings and achievments. Those of the Growler, Ray and Wahoo come to mind. So instead/aswell as conning tower insignia, have the sub display a warflag when it returns to port, maybe even the warflag can be updated with the latest sinkings of the submarine. I seem to remember that in the original SH, in the cutscene showing return to port, your boat sported victory pennants for each sinking you achieved. Include this aswell please.... Sniper_1.
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Happiness and moral duty are inseparably connected. George Washington |
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#82 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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Shore bombardment - It happened on many occasions
Crew management - After each patrol a percentage of crew must be rotated off your sub. This is historical accurate as many boat had around a quarter of their crew replaced, sometimes more. Multi national play - Like to see British, Dutch subs with the allies and both Japanese and German sub to play with. |
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#83 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
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1> Improved Dynamic Campaign. Plenty of people have already mentioned potential improvments, such as special missions being assigned during a patrol. I want that to happen. Give me some Marine Raiders to drop off occasionally, a convent full of nuns to evacuate out of the path of the Japanese advance, pilots to rescue, harbors to recon, etc, etc, etc.
2> More sub customization options. All the extra gear you could buy in SH III? Keep that, but toss in paint schemes (a lot of sub skippers fiddled with that), warflags, and on subs with more than one spot to mount a deck gun, let us decide where to put it. 3> More streamlined crew management...but don't get rid of it. Let us set watch rotations and such. Adding more 'attributes' to the crewmen as someone else suggested would be nice too. 4> Subs, subs, subs. I'd love a chance to play the Japanese, but if it's Allied only, I'd like to take a Brit or Dutch sub to sea, and I want a full selection of US boats to choose from. I also wouldn't mind being stalked by an IJN sub or raising my periscope to discover my enemy counterpart cruising along on the surface... 5> More traffic. Yeah, I know a lot of people play with the reduced traffic mod, but it seems to me that the ocean should have more activity in certain areas. When I hug the coast of Britain and don't even see a fishing boat, somethings out of whack...throw in the inter-island traffic such as barges and sampans and such. 6> More immersion. The radio stuff needs to be improved over SH III. Send us messages that were historically sent, updates on the status of the war, news from home, etc. Have the option to turn this off, I suppose, but please...put it in. And just for a small thing I'd love to see... 7> More guns on the boat. US Boats often carried small arms for supplemental firepower. Lemme set the BARs up on the conning tower so I can pump more tracers into patrol boats and other small nuisances. ![]()
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"Stop sounding battlestations just to hear the alarm." |
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#84 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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Replays
I would like to have campaigns saved to a replay file so they can be viewed in cenematic fashion so to say. Could be nice to look at how the AI works in ASW and how you attack, etc, analyze. I think it can be a very nice and needed feature |
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#85 |
Watch
![]() Join Date: Dec 2005
Posts: 20
Downloads: 0
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Hello everyone.
I'm basically a subsim newb and i got hooked when SHIII was released. I instantly went out and bought a copy of Das Boot too and i spend a lot of time searching through the list of documentary channels on sky for decent WWII submariner programs. It's wrecked my life :rotfl: Anyway, introductions aside, I can see a lot of good suggestions here for the upcoming SHIV. Personally, the most important feature improvements - IMO - would have to be: __________________________________________________ _____ 1). Like everyone else has said - a more involved campaign. The world does feel a little lonely at times in SHIII. Most of the time this is not a problem but sometimes i can't help feeling like i have the only German boat in the world. Also, it feels a bit too samey when i have to patrol over and over again. Some previously mentioned diversity of objective would be greatly appreciated. __________________________________________________ _____ 2). Heightened experience of being inside the submarine. This one is most important to me. I really appreciate being able to stand in the conning tower and sit on my (captains) bed etc etc. However, continuity seems to pass me completely by as the screen flicks into each compartment. I've seen quite a few people mention the ability to roam freely about the sub, however i can't help but feel this would detract from gameplay by introducing a first-person style edge. What i propose would be like a kind of camera waypoint "track" between compartments. For instance - if i am in the command room and i want to get to the bridge, then i press F4 and the camera moves towards the hatch and up the ladder to the conning tower, and from there up onto the bridge. This is a feature that i have craved from the start after being initially a little dissapointed at the internal navigation dynamics. Also, when i bring up the navigation map, it feels like i am viewing the map from outside of the sub (if you know what i mean). Using the above idea it would be nice to have the camera zoom into it to try and establish that i am still in the sub and i'm looking at a real chart, rather than a planning screen in "non-space". On top of all this, I completely agree with what everyone else has proposed for the sub interior. More compartments (even just to explore) and more crew interacting with their tin-can environment. __________________________________________________ _____ 3). Alternate course navigation How many times have you logged a course to a far away destination, only to bump into an enemy contact and make a detour? I just found it a little too tedious that i had to zoom out on the navigation map and make course alterations, only to re-enter them once i had dealt with the target. It would make my life sooooo much happier if - upon spotting a contact - you could press a button and your current course settings would vanish but be saved to return upon a second push of the button. Meanwhile you would be free to enter new details to deal with what is at hand. __________________________________________________ _____ [joke] 4). I want the ability to peek up at the bridge to see how bad the weather is without sticking my head up and getting waves over my head. Hahaha, no seriously....I have a phobia of the ocean. Hehe ![]() __________________________________________________ _____ [half joke] 5). How about adding the crew quarters compartment where you can sit down and play a fully working version of chess with one of the crew. Would be good for those of us that dabble with 1X ![]() __________________________________________________ _____ |
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#86 | |
Navy Seal
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#87 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
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Do we know if anybody is taking notes? By that i mean is Neal and the rest of the 'Sealords' taking notice of what is being said here (especially the SHIV DEV team). It might be a good time to roll up everything that has been said here and present maybe the top ten wishes of the Subsim SHIV forum to those who will actually be bringing us the game, I was a member of the SH3 Forum at the official site but this site is/was much better.
Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#88 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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History has shown us the dev teams do read the main forums of the community.
During the last Subsim&SubClub meeting this has been confirmed by Florin (SHIII) once again. |
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#89 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
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Good Stuff
![]() ![]() Lets hope they listen more this time to what the Forums are saying. Allready its easy to see a general consensus developing about what is wanted in SH4, so lets all hope that they can include these features in SH4. Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#90 |
Watch
![]() Join Date: Dec 2005
Posts: 20
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I don't see why they wouldn't take everything said in this forum into account.
After all, SH doesn't seem to attract the low-attention spanned twitch gamers who only want more bang for their buck. One thing that i'm not in agreement with everyone else about is the ability to play different/opposing nations. I'd prefer to stick to and focus on one, but that really isn't too important to me. Whatever is cool ![]() |
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