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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2011
Location: North Carolina
Posts: 15
Downloads: 65
Uploads: 0
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I am running GWX. I added the mod for annimated sub pens. My flotilla is based at St. Nazaire. I have listed my mods, in order installed, below.
The problem is it looks like space aliens have come to the planet and lifted St. Nazaire in its entirety to their mother ship! I start the mission on the edge of the bay but there is NO town in view. The entire place is gone. Not a building in sight. Not another ship. And no sub pen to be sure. It worked at Kiel, but it disappeared poor St. Nazaire. I am afraid I may be prosecuted for some kind of war crime. Any ideas? Thanks. GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Captain America's Officer Icons GWX - Main movie - 'Das Boot' GWX - No Medals on Crew SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) GWX - Enhanced Damage Effects Black & Copper Torpedo AilMoon AilSmoke Your U-boat Commander Uniform AilWake Sprach Voice Sprach Sound SH3 Internal Life Mod v1.1 SH-5 Water for SH-3 Bigger Sun v2 FUBARS TYPE 2a FUBARS VIIB PLAIN SurfaceEngineStartUp GermanRadio40 Authentic Joch Mod Elite U-boat Binoculars Wac Animated Sub Pens interior start for GWX |
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#2 |
Eternal Patrol
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How are you starting "on the edge of the bay"? Are you using SH3 Commander? "Start At Sea" option? If so, I seem to recall that St Nazaire is in the wrong location in the stock game, and one of the mods moves it to the correct place. Starting at sea may place you off the original location.
All that said, it's just vague memories and I don't use that option, so I could be totally wrong.
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