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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
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See if you can help me out with this. I wish that when asked to resolve weapons officer shot solution that takes more than couple of seconds it takes or defect. It would be nice something like 15-20 seconds. The goal is that the shot does not result in point and shoot, but has a more realistic time delay.
I've been looking but I see no way to go. need to edit that file? thanks |
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#2 | |
Stowaway
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#3 |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
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A few problems I have with manual targeting is the fact you use the TDC most of the time, which is highly unrealistic, plus you gotta know the commander didnt do all those calculations, he didnt run through the ship, so he would get the info needed from the periscope and hope the rest of his men were compatant. With manual targeting, your doing all of it. I will say though its much more rewarding this way then point and click. I am currently working on learning how they really did it all, and completly ignoring much of the TDC and using the protractor tool and what not.
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#4 | |
Stowaway
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#5 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
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hi chun and welcome you could always count down 20-30 seconds on the clock re-do the calculation and fire - OR manual targetting, which i still can not do! good luck either way
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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